Research map / 3D vision / Gaussian splatting
3DGS-Enhancer: Enhancing Unbounded 3D Gaussian Splatting with View-consistent 2D Diffusion Priors
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Enhances sparse-view or low-quality unbounded 3DGS renderings by restoring novel views with a fine-tuned video diffusion model (SVD-based) conditioned on reference views, then fine-tunes 3DGS on the enhanced views with confidence weighting.
Problem
Novel views rendered from 3D Gaussian splatting reconstructions of unbounded scenes with sparse input views contain artifacts (ellipsoid-like, hollow regions) due to under-sampled areas, and generative priors often lack 3D view consistency.
Approach
Reformulate 3D-consistent image restoration as temporally consistent video interpolation: a video LDM (SVD) takes rendered frames bracketed by two reference views, a spatial-temporal decoder with controllable feature warping and color correction decodes the latents, and the enhanced views are used to fine-tune 3DGS with image-level and pixel-level (scale-based) confidence weighting.
Key results
- On DL3DV with 3 views, 3DGS-Enhancer reaches 14.33 PSNR vs 10.97 for 3DGS and 11.10 for DNGaussian.
- On DL3DV with 9 views, PSNR 18.50 / SSIM 0.630 / LPIPS 0.305, outperforming 3DGS (14.99 PSNR).
- Cross-dataset on Mip-NeRF 360 with 9 views: 16.22 PSNR vs 12.65 for 3DGS when trained on DL3DV.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use 3DGS-Enhancer instead of the strongest listed baseline | Few-shot NVS · DL3DV, 3 views | PSNR: 11.46 -> 14.33 | Helped |
| Use 3DGS-Enhancer instead of the strongest listed baseline | Few-shot NVS · DL3DV, 6 views | PSNR: 13.34 -> 16.94 | Helped |
| Use 3DGS-Enhancer instead of the strongest listed baseline | Few-shot NVS · DL3DV, 9 views | PSNR: 14.99 -> 18.50 | Helped |
| Use 3DGS-Enhancer instead of the strongest listed baseline | Few-shot NVS · Mip-NeRF360, 6 views | PSNR: 13.08 -> 13.96 | Helped |
| Use 3DGS-Enhancer instead of the strongest listed baseline | Few-shot NVS · Mip-NeRF360, 9 views | PSNR: 13.73 -> 16.22 | Helped |
| Add real images as reference views during 3DGS fine-tuning (ablation) | 3DGS-Enhancer · DL3DV, 3/6/9/12 views | PSNR: 14.33 -> 17.01 | Helped |
| Add image-level confidence weighting (ablation) | 3DGS-Enhancer with real-image references · DL3DV, 3/6/9/12 views | PSNR: 17.01 -> 17.29 | Helped |
| Add pixel-level confidence weighting (ablation) | 3DGS-Enhancer with real-image references · DL3DV, 3/6/9/12 views | PSNR: 17.01 -> 17.16 | Helped |
| Use image-level and pixel-level confidence weighting together (ablation) | 3DGS-Enhancer with real-image references · DL3DV, 3/6/9/12 views | PSNR: 17.29 -> 17.34 | Helped |
| Add STD temporal layers (ablation) | 3DGS-Enhancer · DL3DV, 9 views | PSNR: 18.11 -> 18.44 | Helped |
| Add color correction (ablation) | 3DGS-Enhancer with STD temporal layers · DL3DV, 9 views | PSNR: 18.44 -> 18.50 | Helped |
Surprising findings
- Feeding the original real input views (rather than only diffusion outputs) to 3DGS fine-tuning gives the largest ablation gain (14.33 to 17.01 PSNR).
Limitations
- Relies on adjacent views for interpolation, so it cannot be directly applied to single-view generation.
- Confidence-aware fine-tuning strategies are relatively simple.
- Per-scene pipeline is slower than vanilla 3DGS (24.5 min vs 10.5 min).
Experimental setup
Datasets: DL3DV-10K Mip-NeRF 360
Benchmarks: DL3DV Mip-NeRF 360 LLFF
Metrics: PSNR SSIM LPIPS
Baselines: Mip-NeRF RegNeRF FreeNeRF 3DGS DNGaussian Zip-NeRF ZeroNVS ReconFusion
Builds on: 3D Gaussian splatting Stable Video Diffusion ActiveNeRF StableSR Controllable Feature Warping
Closest papers by meaning
- Generative Sparse-View Gaussian Splatting (CVPR 2025 · similarity 0.92)
- Quantifying and Alleviating Co-Adaptation in Sparse-View 3D Gaussian Splatting (NeurIPS 2025 · similarity 0.92)
- Taming Video Diffusion Prior with Scene-Grounding Guidance for 3D Gaussian Splatting from Sparse Inputs (CVPR 2025 · similarity 0.92)
- LP-3DGS: Learning to Prune 3D Gaussian Splatting (NeurIPS 2024 · similarity 0.91)
- FlexGS: Train Once, Deploy Everywhere with Many-in-One Flexible 3D Gaussian Splatting (CVPR 2025 · similarity 0.91)
- DropGaussian: Structural Regularization for Sparse-view Gaussian Splatting (CVPR 2025 · similarity 0.91)
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