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EvHDR-GS: Event-guided HDR Video Reconstruction with 3D Gaussian Splatting
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Builds a self-supervised, event-guided HDR video reconstruction method by fitting HDR 3D Gaussians to single-exposure LDR frames and events, with a learnable HDR-to-LDR CRF transform.
Problem
HDR video reconstruction from single-exposure LDR video suffers from brightness inconsistency across frames, and supervised learning methods suffer from data bias that causes color shifts (e.g., yellow tint) on out-of-distribution inputs.
Approach
Treat the LDR video frames as multi-views of a static scene and optimize HDR 3D Gaussians (each with an HDR and an LDR color branch) so 3D consistency enforces temporal brightness consistency; a learnable exponential CRF maps HDR to LDR and is supervised by event streams and LDR frames, with no pre-collected training data.
Key results
- On synthetic data, EvHDR-GS reaches PSNR 27.94, SSIM 0.971, LPIPS 0.037, and VDP 8.651, the best on all metrics versus Cui et al. (25.13 PSNR) and Chung and Cho (25.42 PSNR).
- Removing the event loss drops PSNR to 17.14, showing events are essential to recover HDR information.
- Optimization takes about 7 minutes per 100-frame video, while rendering takes 10.4 ms per frame on a single A5000.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use EvHDR-GS instead of Chung and Cho | HDR video reconstruction · Synthetic data | PSNR: 25.42 -> 27.94 | Helped |
| use EvHDR-GS instead of Yang et al. | HDR video reconstruction · Synthetic data | SSIM: 0.873 -> 0.971 | Helped |
| use EvHDR-GS instead of Chung and Cho | HDR video reconstruction · Synthetic data | LPIPS: 0.089 -> 0.037 | Helped |
| use EvHDR-GS instead of Chung and Cho | HDR video reconstruction · Synthetic data | VDP: 8.356 -> 8.651 | Helped |
| add event loss (ablation) | EvHDR-GS · Synthetic data | PSNR: 17.14 -> 27.94 | Helped |
| add event loss (ablation) | EvHDR-GS · Synthetic data | SSIM: 0.680 -> 0.971 | Helped |
| add event loss (ablation) | EvHDR-GS · Synthetic data | LPIPS: 0.257 -> 0.037 | Helped |
| add event loss (ablation) | EvHDR-GS · Synthetic data | VDP: 6.136 -> 8.651 | Helped |
Surprising findings
- Without event supervision, the 3DGS-based variant performs worse than most existing HDR reconstruction baselines in PSNR (17.14 vs. 18.44 to 25.42).
Limitations
- Limited to static scenes because vanilla 3DGS represents only static geometry.
- Requires per-scene optimization, which is slower than feed-forward baselines at setup time.
- Relies on SfM/COLMAP camera poses for every frame.
Experimental setup
Datasets: DeepHDRVideo-Dataset HDR-NeRF Blender scenes HDR-plenoxels Blender scenes self-collected real-world DAVIS 346C event and image videos
Benchmarks: synthetic HDR video scenes (DeepHDRVideo, HDR-NeRF, HDR-plenoxels Blender) real-world DAVIS 346C captures
Metrics: PSNR SSIM LPIPS HDR-VDP-3 inference time
Baselines: Liu et al. 2020 Chung and Cho 2023 Xu et al. 2024 Cui et al. 2024a Rebecq et al. 2019b Yang et al. 2023
Builds on: 3D Gaussian Splatting event generation model (v2e-style log-brightness model) Yang et al. 2023 event-guided HDR video COLMAP / SfM
Closest papers by meaning
- GaussHDR: High Dynamic Range Gaussian Splatting via Learning Unified 3D and 2D Local Tone Mapping (CVPR 2025 · similarity 0.91)
- HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed via Gaussian Splatting (NeurIPS 2024 · similarity 0.91)
- From Chaos to Clarity: 3DGS in the Dark (NeurIPS 2024 · similarity 0.90)
- Towards Real-World HDR Video Reconstruction: A Large-Scale Benchmark Dataset and A Two-Stage Alignment Network (CVPR 2024 · similarity 0.89)
- Single Shot HDR Recovery via a Video Diffusion Prior (NeurIPS 2026 · similarity 0.88)
- EvHDR-NeRF: Building High Dynamic Range Radiance Fields with Single Exposure Images and Events (AAAI 2025 · similarity 0.88)
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