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GTBench: Uncovering the Strategic Reasoning Capabilities of LLMs via Game-Theoretic Evaluations
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Introduces GTBench, a language-driven environment of 10 game-theoretic tasks built on OpenSpiel, and evaluates LLM strategic reasoning against MCTS/TfT/random agents and in LLM-vs-LLM Elo competitions.
Problem
Existing LLM agent evaluations rely on role-playing or verbal games that mix in narrative complexity, masking whether LLMs have concrete strategic and logical reasoning ability; a clean, game-theoretic evaluation is lacking.
Approach
A unified language-driven game environment spanning a game-theoretic taxonomy (complete/incomplete information, dynamic/static, probabilistic/deterministic), scored with a Normalized Relative Advantage metric and Elo ratings, with LLM-vs-LLM competition as an automated, adaptive evaluation.
Key results
- LLMs almost always fail (NRA of -1) against MCTS agents in complete deterministic games such as Tic-Tac-Toe, Connect-4, Breakthrough and Nim.
- Llama-3-70b-Instruct reaches an average Elo of 1577.06, close to GPT-4's 1591.99, and outperforms GPT-3.5-turbo (1514.30).
- CodeLlama-34b-Instruct (avg NRA -0.01) outperforms the larger Llama-2-70b-chat (avg NRA -0.20) and is comparable to GPT-3.5-turbo; advanced reasoning (CoT, ToT) does not consistently help.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use code-pretrained CodeLlama-34b-Instruct instead of Llama-2-70b-chat | LLM-vs.-LLM competition · Average across games | avg. NRA: -0.20 -> -0.01 | Helped |
| Use code-pretrained Deepseek-Coder-6.7b-instruct instead of Deepseek-LLM-67b-chat | LLM-vs.-LLM competition · Average across games | avg. NRA: -0.05 -> -0.03 | Helped |
| Add CoT | GPT-3.5-turbo · Against GPT-3.5-turbo with Prompt Agent | avg. NRA: 0.00 -> 0.02 | Helped |
| Add CoT | Llama-3-70b-Instruct · Against GPT-3.5-turbo with Prompt Agent | avg. NRA: 0.04 -> 0.07 | Helped |
| Add CoT | GPT-4 · Against GPT-3.5-turbo with Prompt Agent | avg. NRA: 0.13 -> 0.13 | No clear effect |
| Add CoT | CodeLlama-34b-Instruct · Against GPT-3.5-turbo with Prompt Agent | avg. NRA: -0.01 -> -0.09 | Hurt |
| Add CoT | CodeLlama-34b-Instruct · Against GPT-4 with Prompt Agent | avg. NRA: -0.01 -> -0.04 | Hurt |
| Add CoT | Llama-2-70b-chat · Against GPT-4 with Prompt Agent | avg. NRA: -0.10 -> -0.23 | Hurt |
| Remove Breakthrough from the evaluated game set (ablation) | GPT-4 · Average across games | avg. NRA: -0.02 | Hurt |
| Remove Breakthrough from the evaluated game set (ablation) | Llama-3-70b-Instruct · Average across games | avg. NRA: -0.05 | Hurt |
| Remove Breakthrough from the evaluated game set (ablation) | CodeLlama-34b-Instruct · Average across games | avg. NRA: +0.09 | Helped |
| Remove Breakthrough from the evaluated game set (ablation) | Llama-2-70b-chat · Average across games | avg. NRA: +0.02 | Helped |
Surprising findings
- Code-pretrained models with fewer parameters (CodeLlama-34b) outperform larger chat models such as Llama-2-70b-chat and Deepseek-LLM-67b-chat.
- Advanced reasoning methods such as CoT often lead to worse NRA for most LLMs, with only some benefit for powerful models.
Limitations
- Results may vary due to prompt sensitivity from pre-defined templates.
- Game action/state spaces are limited, so they may not separate LLMs of similar skill levels.
- Generated actions may be illegal due to instruction-following failures.
Experimental setup
Datasets: OpenSpiel game environments
Benchmarks: GTBench
Metrics: Normalized Relative Advantage Elo rating task completion rate regret Pareto efficiency
Baselines: Monte Carlo Tree Search agent Tit-for-Tat Random agent GPT-3.5-turbo with Prompt Agent
Builds on: OpenSpiel Chain-of-Thought Tree-of-Thought Self-Consistency
Closest papers by meaning
- LLM Strategic Reasoning: Agentic Study through Behavioral Game Theory (NeurIPS 2025 · similarity 0.92)
- KORGym: A Dynamic Game Platform for LLM Reasoning Evaluation (NeurIPS 2025 · similarity 0.91)
- GameArena: Evaluating LLM Reasoning through Live Computer Games (ICLR 2025 · similarity 0.90)
- Sparks of Cooperative Reasoning: LLMs as Strategic Hanabi Agents (ICML 2026 · similarity 0.90)
- Evaluating LLMs in Open-Source Games (NeurIPS 2025 · similarity 0.90)
- Large Language Models Play StarCraft II:Benchmarks and A Chain of Summarization Approach (NeurIPS 2024 · similarity 0.90)
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