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Can Large Language Models Master Complex Card Games?

NeurIPS 2025 · Large language models › Instruction and fine-tuning · approach: Fine-tuning generalization and delta compression · 0 citations (OpenAlex)

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Fine-tunes Qwen2.5, Llama3.1 and GLM4 on high-quality gameplay data from strong game AIs across eight card games to test whether LLMs can master complex card games, learn several at once, and keep general capabilities.

Problem

Whether LLMs can learn to master complex card games (learning ability rather than prompt-only play), how much data is needed, whether one model can handle several games at once, and whether general capabilities survive game fine-tuning.

Approach

Instead of learning from scratch through environment exploration, convert trajectories from strong game AIs (DouZero, DanZero, Mortal, RLCard DQN, rule models) into instruction-output SFT pairs with game-specific prompt templates, then fine-tune LLMs with LoRA on single games and on a mixture of all eight games.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Fine-tune on high-quality gameplay data from all eight games instead of using the base modelQwen2.5-7B-Instruct · DouDizhuwin rate: 0.087 -> 0.852Helped
Fine-tune on high-quality gameplay data from all eight games instead of using the base modelQwen2.5-7B-Instruct · GuanDanround win rate: 0.000 -> 0.634Helped
Fine-tune on high-quality gameplay data from all eight games instead of using the base modelQwen2.5-7B-Instruct · Riichi Mahjongreward score: 0.04 -> 1.08Helped
Fine-tune on high-quality gameplay data from all eight games instead of using the base modelQwen2.5-7B-Instruct · Unoreward score: 0.032 -> 0.108Helped
Fine-tune on high-quality gameplay data from all eight games instead of using the base modelQwen2.5-7B-Instruct · Gin Rummyreward score: -0.530 -> 0.177Helped
Fine-tune on high-quality gameplay data from all eight games instead of using the base modelQwen2.5-7B-Instruct · Leduc Hold’emreward score: 0.63 -> 1.24Helped
Fine-tune on high-quality gameplay data from all eight games instead of using the base modelQwen2.5-7B-Instruct · Limit Texas Hold’emreward score: 1.05 -> 2.66Helped
Fine-tune on high-quality gameplay data from all eight games instead of using the base modelQwen2.5-7B-Instruct · No-limit Texas Hold’emreward score: 1.25 -> 4.86Helped
Add general knowledge, math, and coding data to the mixed game fine-tuning data (ablation)Llama3.1-8B-Instruct-mix · MMLU-Proscore: 44.74 -> 45.18Helped
Add general knowledge, math, and coding data to the mixed game fine-tuning data (ablation)Llama3.1-8B-Instruct-mix · Math-500score: 35.20 -> 47.20Helped
Add general knowledge, math, and coding data to the mixed game fine-tuning data (ablation)Llama3.1-8B-Instruct-mix · HumanEvalscore: 60.98 -> 65.24Helped
Add general knowledge, math, and coding data to the mixed game fine-tuning data (ablation)Llama3.1-8B-Instruct-mix · Unoreward score: 0.164 -> 0.208Mixed

Surprising findings

Limitations

Experimental setup

Datasets: DouZero-generated DouDizhu trajectories DanZero-generated GuanDan trajectories Tenhou expert Riichi Mahjong data Rule-model Uno and Gin Rummy trajectories RLCard DQN Leduc, Limit and No-limit Hold'em trajectories Tulu-3 post-training data

Benchmarks: MMLU-Pro Math-500 HumanEval GPQA-Diamond AIME2024 LiveCodeBench IFEval

Metrics: win rate round win rate reward score

Baselines: GPT-4o GPT-4o-mini DeepSeek-V3 DeepSeek-R1 GLM-4-plus GLM-4-air Qwen2.5-7B-Instruct Llama3.1-8B-Instruct GLM4-9B-Chat

Builds on: DouZero DanZero Mortal RLCard LLaMA-Factory LoRA

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