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GameTraversalBenchmark: Evaluating Planning Abilities Of Large Language Models Through Traversing 2D Game Maps
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Introduces GameTraversalBenchmark (GTB), a set of 150 LLM-generated 2D grid game maps on which LLMs must generate action sequences to traverse ordered objectives, scored by a composite GTBS metric; evaluates many LLMs and preliminarily o1.
Problem
Whether LLMs can plan by traversing 2D grid-based game maps represented as character strings, a setting rarely seen in training data, and how current LLMs compare on such planning.
Approach
A benchmark of 150 Word2World-generated 2D maps where LLMs output action sequences per objective; a composite reward score (GTBS) combines path length, generation errors, and distance to objective, with A* optimal paths as reference.
Key results
- GPT-4-Turbo achieves the highest zero-shot GTBS of 44.97%, and 52.07% one-shot.
- o1 scores 67.84% GTBS in a single preliminary run, above GPT-4-Turbo but below 70.
- Random-RP baseline scores 3.04 GTBS, showing the task requires planning beyond random sequence length guessing.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add one extra attempt per objective when the exact coordinate was not reached (ablation) | GPT-4-Turbo · GTB | GTBS: 44.97 ± 0.22 -> 52.07 ± 0.25 | Helped |
| add one extra attempt per objective when the exact coordinate was not reached (ablation) | LLaMa-3-70B · GTB | GTBS: 11.39 ± 1.36 -> 15.17 ± 1.53 | Helped |
| add one extra attempt per objective when the exact coordinate was not reached (ablation) | Gemma-7B · GTB | GTBS: 15.65 ± 0.21 -> 13.63 ± 0.31 | Hurt |
Surprising findings
- Several LLMs (all except the top four) score below a Random-FP baseline that uses the correct path length with random actions.
- Smaller LLMs tend to produce shorter paths but fail to produce correct actions.
Limitations
- Maps are static and the benchmark only tests pathfinding, one dimension of planning.
- Action space limited to four discrete actions.
- A single static prompt is used for all LLMs, which may disadvantage smaller models.
Experimental setup
Datasets: GameTraversalBenchmark maps extracted from Word2World
Benchmarks: GameTraversalBenchmark (GTB)
Metrics: GTBS MGE MPL MAT Top-0 accuracy Top-1 accuracy Top-5 accuracy
Baselines: Random-FP Random-RP Claude-3-Opus Claude-3-Sonnet Claude-3-Haiku GPT-4-o GPT-3.5-Turbo Mixtral-8x7B
Builds on: Word2World A* search PlanBench
Closest papers by meaning
- Mastering Board Games by External and Internal Planning with Language Models (ICML 2025 · similarity 0.89)
- On the self-verification limitations of large language models on reasoning and planning tasks (ICLR 2025 · similarity 0.88)
- Large Language Models Play StarCraft II:Benchmarks and A Chain of Summarization Approach (NeurIPS 2024 · similarity 0.88)
- GameArena: Evaluating LLM Reasoning through Live Computer Games (ICLR 2025 · similarity 0.88)
- GTBench: Uncovering the Strategic Reasoning Capabilities of LLMs via Game-Theoretic Evaluations (NeurIPS 2024 · similarity 0.88)
- Monte Carlo Planning with Large Language Model for Text-Based Game Agents (ICLR 2025 · similarity 0.87)
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