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GameArena: Evaluating LLM Reasoning through Live Computer Games

ICLR 2025 · Large language models › Agents, code and math · approach: Mathematical and structural reasoning benchmarks · 0 citations (OpenAlex)

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Proposes GameArena, a dynamic benchmark that evaluates LLM reasoning through three live human-played games (Akinator, Taboo, Bluffing) and retrospective analysis of step-by-step reasoning outputs.

Problem

Static reasoning benchmarks suffer from contamination and saturation, while Chatbot Arena's preference-based rankings are confounded by style and do not isolate specific reasoning capabilities.

Approach

Embed LLMs in rule-constrained human games so that game outcomes and retrospective intermediate outputs (ranked object/word lists, truthfulness predictions) yield fine-grained procedural metrics for deductive, abductive, inductive, and multi-hop reasoning.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use GameArena's interactive Akinator evaluationLLM evaluation · Akinatoruseful data rate: 4% -> 86.9%Helped
Use GameArena's interactive game evaluationuser experience versus Chatbot Arena · User studyuser enjoyment: 45% -> over 70%Helped
Use GameArena gameplay instead of Chatbot Arena votinguser experience · User studyuser satisfaction: less than 40% -> over 80%Helped
Evaluate reasoning with Claude 3.5 Sonnet rather than GPT-4oGameArena · Akinatorrecall rate (%): 20.32 -> 27.83Helped
Evaluate reasoning with GPT-4o rather than Claude 3.5 SonnetGameArena · Taboowin rate: 0.61±0.18 -> 0.67±0.11Helped
Evaluate reasoning with Claude 3.5 Sonnet rather than Gemini-1.5-ProGameArena · Bluffingwin rate: 0.60±0.18 -> 0.67±0.13Helped
Use LLaMA-3.1-405B rather than Claude 3.5 SonnetGameArena retrospective analysis · Taboorecall rate (%): 68.85 -> 71.22Helped
Use LLaMA-3.1-405B rather than Claude 3.5 SonnetGameArena retrospective analysis · Bluffingrecall rate (%): 14.12 -> 19.05Helped
Use retrospective deductive reasoning rankings rather than Akinator outcome rankingsGameArena ranking · LiveBench-ReasoningKendall's Tau: 0.6 -> 0.8Helped
Use retrospective abductive reasoning rankings rather than Taboo outcome rankingsGameArena ranking · LiveBench-ReasoningKendall's Tau: -0.2 -> 0.8Helped

Surprising findings

Limitations

Experimental setup

Datasets: GameArena gaming sessions collected with Cloud Research participants Chatbot Arena conversation data (one week sample)

Benchmarks: GameArena (Akinator, Taboo, Bluffing) Chatbot Arena LiveBench-Reasoning GPQA

Metrics: win rate average rounds recall rate top-5 recall rate top-10 recall rate disparity ratio average first appear round average final rank Spearman's coefficient hopping penalty

Baselines: Chatbot Arena LiveBench-Reasoning GPQA

Builds on: Chatbot Arena DSPy Games with a purpose

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