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Splatter a Video: Video Gaussian Representation for Versatile Processing

NeurIPS 2024 · Video › Video segmentation and tracking · approach: Layered video decomposition and dynamics · 0 citations (OpenAlex)

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Represents a monocular video as dynamic 3D Gaussians in an orthographic camera space, supervised by distilled optical flow and depth priors plus a rigidity loss, and applies the representation to tracking, depth/feature consistency, editing, interpolation, novel view and stereo video generation.

Problem

Video representations for processing either struggle with complex motion and occlusion (2D/2.5D atlases, canonical images) or are implicit 3D fields ill-suited for explicit manipulation; monocular videos lack the 3D information needed to fit a consistent 3D structure.

Approach

Embed a video into explicit 3D Gaussians in a canonical orthographic camera space, give each Gaussian polynomial+Fourier motion coefficients, and regularize learning with distilled RAFT optical flow, Marigold depth, segmentation masks, and an as-rigid-as-possible loss, so that the representation supports explicit editing and 3D-aware processing.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use video Gaussian representation instead of CoDeFVideo reconstruction · Average across Bear, Cow, Elephant, Breakdance-Flare, Train, Camel, and Kite-surfPSNR: 27.75 -> 28.44Helped
Use video Gaussian representation instead of CoDeFVideo reconstruction · Bear, Cow, Elephant, Breakdance-Flare, Train, Camel, and Kite-surfPSNR: 29.17 -> 30.17; 28.82 -> 28.24; 30.50 -> 29.82; 25.99 -> 27.18; 26.53 -> 28.09; 26.10 -> 27.74; 27.17 -> 27.82Mixed
Add rigid motion constraint (ablation)Video Gaussian representation · Video reconstructionPSNR: 1.51 dBHelped
Add depth prior (ablation)Video Gaussian representation · Novel view synthesisnovel view synthesis capabilityHelped

Surprising findings

Limitations

Experimental setup

Datasets: DAVIS

Benchmarks: DAVIS

Metrics: PSNR

Baselines: OmniMotion CoDeF

Builds on: 3D Gaussian Splatting OmniMotion CoDeF Gaussian-Flow

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