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SfM-Free 3D Gaussian Splatting via Hierarchical Training

CVPR 2025 · 3D vision › Gaussian splatting · approach: Compact and efficient Gaussian splatting · 8 citations (OpenAlex)

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Proposes HT-3DGS, an SfM-free 3D Gaussian Splatting method for video that trains per-segment 3DGS models, merges them via importance-based pruning and union, and retrains with pseudo-view and video-frame-interpolation supervision.

Problem

Novel view synthesis with 3D Gaussian Splatting normally needs known camera poses and an SfM point cloud; for small-motion video, SfM is slow and fragile, and standard densification leaves sparse Gaussian coverage in regions unseen by the first frame.

Approach

Hierarchically train base 3DGS models on overlapping video segments, align and merge them by pruning low-importance Gaussians and taking the union (acting as densification), and retrain with multi-source supervision from base-model pseudo-views and VFI-interpolated frames; VFI also refines relative pose estimation.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add hierarchical training to the baseline (ablation)SfM-free 3DGS · Tanks and TemplesPSNR: 31.50 -> 33.02Helped
Add VFI (ablation)CF-3DGS · Tanks and TemplesPSNR: 31.28 -> 31.45Helped
Add VFI to global training (ablation)Baseline + global training · Tanks and TemplesPSNR: 31.52 -> 31.95Helped
Add VFI to hierarchical training (ablation)Hierarchical training · Tanks and TemplesPSNR: 33.02 -> 33.37Helped
Add supervision from base 3DGS models (ablation)HT + VFI · Tanks and TemplesPSNR: 33.37 -> 33.53Helped
Use global training instead of the baseline configuration (ablation)SfM-free 3DGS · Tanks and TemplesPSNR: 31.50 -> 31.52No clear effect
Use progressive rather than hierarchical training (ablation)SfM-free 3DGS · Tanks and TemplesPSNR: 32.82 -> 33.02Hurt
Increase hierarchical training level from L=0 to L=2 (ablation)HT-3DGS · Tanks and TemplesPSNR: 31.50 -> 33.02Helped
Increase hierarchical training level from L=2 to L=3 (ablation)HT-3DGS · Tanks and TemplesPSNR: 33.02 -> 33.08No clear effect
Use heuristic intrinsics instead of known camera intrinsics (ablation)HT-3DGS · Tanks and TemplesPSNR: 33.53 -> 32.17Hurt
Use HT-3DGS instead of CF-3DGSSfM-free novel view synthesis · Tanks and TemplesPSNR: 31.28 -> 33.53Helped
Use HT-3DGS instead of CF-3DGSSfM-free novel view synthesis · CO3D-V2PSNR: +1.74 dBHelped

Surprising findings

Limitations

Experimental setup

Datasets: Tanks and Temples CO3D-V2

Benchmarks: Tanks and Temples CO3D-V2

Metrics: PSNR SSIM LPIPS ATE RPEt RPEr memory size

Baselines: BARF SC-NeRF Nope-NeRF CF-3DGS GGRt InstantSplat COGS

Builds on: 3D Gaussian Splatting CF-3DGS adaptive density control compact 3DGS importance pruning

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