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HiCoM: Hierarchical Coherent Motion for Dynamic Streamable Scenes with 3D Gaussian Splatting

NeurIPS 2024 · 3D vision › Gaussian splatting · approach: Deformable 4D Gaussian splatting · 7 citations (OpenAlex)

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Proposes HiCoM, an online 3DGS framework for streamable multi-view dynamic scenes that combines perturbation-smoothed initial Gaussians, hierarchical region-shared motion, and continual refinement with Gaussian merging, plus parallel multi-frame training.

Problem

Online reconstruction of dynamic scenes from multi-view video streams is limited by training time, rendering speed, and storage/transmission cost, and 3DGS overfits with sparse views and grows Gaussians unchecked.

Approach

Model frame-to-frame motion explicitly with hierarchical regions of Gaussians that share translation and rotation parameters across multiple spatial scales (only non-empty regions get parameters), pair this with noise-perturbed initial 3DGS training, and keep newly cloned Gaussians by removing an equal number of low-opacity ones.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use HiCoM rather than 3DGStreamOnline dynamic-scene reconstruction · N3DVPSNR: 30.15 -> 31.17Helped
Use HiCoM rather than 3DGStreamOnline dynamic-scene reconstruction · Meet RoomPSNR: 25.96 -> 26.73Helped
Use HiCoM rather than 3DGStreamOnline dynamic-scene reconstruction · N3DVStorage (MB/frame): 7.6/7.8 -> 0.7/0.9Helped
Use HiCoM rather than 3DGStreamOnline dynamic-scene reconstruction · Meet RoomStorage (MB/frame): 4.0/4.1 -> 0.4/0.6Helped
Use HiCoM rather than 3DGStreamOnline dynamic-scene reconstruction · N3DVTraining time (s/frame): 8.2 -> 6.7Helped
Use HiCoM rather than 3DGStreamOnline dynamic-scene reconstruction · Meet RoomTraining time (s/frame): 4.7 -> 3.9Helped
Use HiCoM rather than 3DGStreamOnline dynamic-scene reconstruction · N3DVRendering speed (FPS): 210 -> 274Helped
Use HiCoM rather than 3DGStreamOnline dynamic-scene reconstruction · Meet RoomRendering speed (FPS): 212 -> 284Helped
Add perturbation smoothing to initial 3DGS learning (ablation)HiCoM · Coffee Martini, Flame Steak, and DiscussionPSNR: 26.61 -> 28.04; 32.52 -> 32.87; 26.19 -> 26.69Helped
Add hierarchical coherent motion learning (ablation)HiCoM · Coffee Martini, Flame Steak, and DiscussionPSNR: 25.71 -> 28.04; 27.33 -> 32.87; 21.61 -> 26.69Helped
Add continual refinement with new Gaussians (ablation)HiCoM · Coffee Martini, Flame Steak, and DiscussionPSNR: 27.87 -> 28.04; 31.73 -> 32.87; 26.51 -> 26.69Helped
Increase motion-learning steps from 50 to 100 (ablation)HiCoM · N3DVPSNR: 30.78 -> 31.17Helped

Surprising findings

Limitations

Experimental setup

Datasets: N3DV Meet Room PanopticSports Particle-NeRF

Benchmarks: N3DV Meet Room PanopticSports Particle-NeRF

Metrics: PSNR training time per frame rendering FPS storage per frame

Baselines: StreamRF 3DGStream Naive 3DGS Dynamic 3DGS 4D-GS Particle-NeRF

Builds on: 3D Gaussian Splatting 3DGStream 4D-GS StreamRF

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