Research map / 3D vision / Gaussian splatting
Large Images Are Gaussians: High-Quality Large Image Representation with Levels of 2D Gaussian Splatting
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Proposes LIG, a 2D Gaussian Splatting image representation that directly optimizes covariance matrices and uses a two-level Level-of-Gaussian scheme to fit large images (histopathology, satellite, 2K natural images) with many Gaussians.
Problem
Fitting large images with 2D Gaussian Splatting is hard because optimization becomes difficult with a very large number of Gaussian points, and INR-based methods suffer from high training memory and slow decoding.
Approach
Optimize the 2D covariance matrix directly (3 parameters, custom CUDA kernels) with negative-sigma points filtered at render time, and fit large images in two levels: a coarse low-frequency Gaussian set on a downsampled image, then a high-frequency Gaussian set on the normalized residual.
Key results
- On STimage 9K, LIG reaches 37.47 dB PSNR at 3.5e7 Gaussians versus 29.86 dB for GaussianImage at the same count, with lower training memory (16.67 GB vs 20.47 GB).
- On FGF2 4K, LIG reaches 51.81 to 56.05 dB PSNR across 3.5e7 to 5.5e7 Gaussians, compared with about 27.5 dB for GaussianImage.
- On DIV-HR 2K, LIG reaches 44.89 to 52.22 dB PSNR, compared with 40.09 to 29.45 dB for GaussianImage as the Gaussian count grows.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use LIG instead of GaussianImage at the listed large-image Gaussian settings | LIG · STimage (9K) | PSNR: 29.86 -> 42.19 | Helped |
| Use LIG instead of GaussianImage at the listed large-image Gaussian settings | LIG · FGF2 (4K) | PSNR: 27.53 -> 56.05 | Helped |
| Use LIG instead of GaussianImage at the listed large-image Gaussian settings | LIG · DIV-HR (2K) | PSNR: 40.09 -> 52.22 | Helped |
| Add the Level-of-Gaussian mechanism (ablation) | LIG · STimage (9K) | PSNR: 32.68 -> 44.49 | Helped |
| Add the Level-of-Gaussian mechanism (ablation) | LIG · FGF2 (4K) | PSNR: 51.35 -> 56.05 | Helped |
| Add the Level-of-Gaussian mechanism (ablation) | LIG · DIV-HR (2K) | PSNR: 42.30 -> 52.22 | Helped |
| Allocate some Gaussian points to L0 for low-frequency initialization (ablation) | LIG · STimage (9K) | PSNR: 34.12 -> 37.47; 33.81 -> 39.86; 33.22 -> 42.19 | Helped |
| Allocate some Gaussian points to L0 for low-frequency initialization (ablation) | LIG · STimage (9K) | FPS: 25.78 -> 20.19; 21.04 -> 17.89; 17.34 -> 15.72 | Hurt |
| Increase training iterations (ablation) | LIG · STimage (9K) and FGF2 (4K) | PSNR: 37.68 -> 40.76; 53.22 -> 57.20 | Helped |
| Use NeuRBF instead of LIG | LIG · FGF2 (4K) | PSNR: 41.31 -> 44.69 | Hurt |
Surprising findings
- GaussianImage's PSNR decreases as the Gaussian count increases on DIV-HR (40.09 dB at 5e5 down to 29.45 dB at 9e5), indicating optimization difficulty at scale.
- On the NeuRBF comparison on FGF2, NeuRBF achieves higher PSNR (44.69 vs 41.31 dB) at similar parameter count, though LIG has slightly lower FPS gap.
Limitations
- Gaussian-based representation lags behind NeuRBF in PSNR on FGF2 at similar parameter count
- Two-stage training adds sequential training and inference cost; level count fixed at 2
- Compression to match INR-level efficiency is not addressed; representation only, as acknowledged in conclusion
Experimental setup
Datasets: STimage FGF2 DIV-HR
Benchmarks: STimage (9K) FGF2 (4K) DIV-HR (2K)
Metrics: PSNR training memory (GB) FPS
Baselines: GaussianImage SIREN Gauss WIRE FINER NeuRBF
Builds on: 3D Gaussian Splatting GaussianImage gsplat Image-GS NeuRBF
Closest papers by meaning
- GaussianSR: High Fidelity 2D Gaussian Splatting for Arbitrary-Scale Image Super-Resolution (AAAI 2025 · similarity 0.91)
- Gaussian Graph Network: Learning Efficient and Generalizable Gaussian Representations from Multi-view Images (NeurIPS 2024 · similarity 0.90)
- Compact 3D Gaussian Representation for Radiance Field (CVPR 2024 · similarity 0.90)
- FewViewGS: Gaussian Splatting with Few View Matching and Multi-stage Training (NeurIPS 2024 · similarity 0.90)
- IBGS: Image-Based Gaussian Splatting (NeurIPS 2025 · similarity 0.90)
- Optimized Minimal 3D Gaussian Splatting (NeurIPS 2025 · similarity 0.90)
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