Research map / 3D vision / Gaussian splatting
DN-4DGS: Denoised Deformable Network with Temporal-Spatial Aggregation for Dynamic Scene Rendering
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Proposes DN-4DGS, a two-stage deformation for canonical 3D Gaussians with a noise suppression strategy plus decoupled temporal-spatial feature aggregation, for real-time dynamic scene rendering.
Problem
Canonical 3D Gaussians for dynamic scenes contain noisy coordinates that propagate into the deformation field, and existing methods lack effective 4D (spatio-temporal) feature aggregation.
Approach
A two-stage deformation: a first deformation predicts coordinate offsets that re-distribute canonical Gaussian positions to suppress noise, then a second deformation applies KNN spatial aggregation on the denoised coordinates, while temporal aggregation over neighboring frames is done in the first stage.
Key results
- On PlenopticVideo, achieves 32.02 PSNR vs 31.15 for 4DGaussian, with LPIPS 0.043 and 112 FPS reported.
- On HyperNeRF with dense init, reaches 25.59 PSNR and 0.863 MS-SSIM vs 25.20 and 0.845 for 4DGaussian.
- On HyperNeRF with sparse init, improves PSNR by +1.51 over 4DGaussian (23.31 vs 21.80).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add DN-4DGS noise suppression and temporal-spatial aggregation | 4DGaussian on PlenopticVideo · PlenopticVideo | PSNR: 31.15 -> 32.02 | Helped |
| Add DN-4DGS | 4DGaussian with sparse initialization · HyperNeRF Sparse Init | PSNR: 21.80 -> 23.31 (+1.51) | Helped |
| Add DN-4DGS | 4DGaussian with dense initialization · HyperNeRF Dense Init | PSNR: 25.20 -> 25.59 (+0.39) | Helped |
| Add DN-4DGS | NeRF-DS baselines · NeRF-DS scenes | PSNR | Mixed |
| Add learnable embedding Y (ablation) | DN-4DGS · PlenopticVideo Flame Steak | PSNR: 33.13 -> 33.51 | Helped |
| Set Y dimension to 4 instead of 16 (ablation) | DN-4DGS · PlenopticVideo Flame Steak | PSNR: 33.33 vs 33.51 | Hurt |
| Set Y dimension to 32 instead of 16 (ablation) | DN-4DGS · PlenopticVideo Flame Steak | PSNR: 33.40 vs 33.51 | Hurt |
| Set Y dimension to 64 instead of 16 (ablation) | DN-4DGS · PlenopticVideo Flame Steak | PSNR: 33.29 vs 33.51 | Hurt |
| Set temporal aggregation timestep to 0.5x instead of 1x (ablation) | DN-4DGS · PlenopticVideo Flame Steak | PSNR: 33.40 vs 33.51 | Hurt |
| Set temporal aggregation timestep to 2x instead of 1x (ablation) | DN-4DGS · PlenopticVideo Flame Steak | PSNR: 33.45 vs 33.51 | Hurt |
| Set spatial neighbor count K to 16 (ablation) | DN-4DGS · PlenopticVideo Flame Steak | PSNR: 33.39 (K=4), 33.51 (K=16), 33.35 (K=32) | Helped |
| Train the first deformation stage before the second, using 8000 first-stage rounds (ablation) | DN-4DGS · PlenopticVideo Flame Steak | PSNR: 32.89 (0 rounds), 33.51 (8000 rounds) | Helped |
Surprising findings
- Naively applying spatial aggregation on canonical Gaussians (single-stage) lowers quality, supporting the claim that noisy coordinates get amplified by KNN aggregation.
- Per-scene PlenopticVideo results show the method underperforms 4DGaussian on Coffee Martini and Flame Salmon in SSIM/PSNR for some scenes.
Limitations
- Two-stage training lacks simultaneous supervision, so second-stage coordinate deformation direction is uncontrollable.
- Slightly longer training time and storage than the 4DGaussian baseline due to the second deformation and learnable attribute Y.
- Offline training; unlike 3DGStream it cannot do online streaming reconstruction.
Experimental setup
Datasets: PlenopticVideo HyperNeRF NeRF-DS D-NeRF
Benchmarks: PlenopticVideo HyperNeRF NeRF-DS D-NeRF
Metrics: PSNR SSIM MS-SSIM LPIPS training time FPS storage
Baselines: DyNeRF NeRFPlayer HyperReel HexPlane K-Planes 4DGS E-D3DGS 4DGaussian D3DGS TiNeuVox Nerfies HyperNeRF
Builds on: 3D Gaussian Splatting 4DGaussians Deformable 3D Gaussians PointNet++ HexPlane
Closest papers by meaning
- 1000+ FPS 4D Gaussian Splatting for Dynamic Scene Rendering (NeurIPS 2025 · similarity 0.90)
- H3D-DGS: Exploring Heterogeneous 3D Motion Representation for Deformable 3D Gaussian Splatting (NeurIPS 2025 · similarity 0.89)
- Temporal Smoothness-Aware Rate-Distortion Optimized 4D Gaussian Splatting (NeurIPS 2025 · similarity 0.89)
- Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particle (CVPR 2024 · similarity 0.89)
- Fully Explicit Dynamic Gaussian Splatting (NeurIPS 2024 · similarity 0.89)
- Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction (CVPR 2024 · similarity 0.89)
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