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Temporal Smoothness-Aware Rate-Distortion Optimized 4D Gaussian Splatting

NeurIPS 2025 · 3D vision › Gaussian splatting · approach: Deformable 4D Gaussian splatting · 0 citations (OpenAlex)

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Proposes an end-to-end rate-distortion optimized compression framework for dynamic 4D Gaussian Splatting built on Ex4DGS, using pointwise Haar wavelet compression of dynamic position trajectories plus pruning, ECVQ and selective opacity quantization.

Problem

Dynamic 4D Gaussian Splatting models for volumetric video require large storage due to many Gaussians, SH parameters, and temporal redundancy, and lack an entropy-aware, bit-level rate-distortion compression framework.

Approach

Applies a single-level Haar wavelet transform to each dynamic Gaussian's position trajectory and discards detail coefficients to exploit trajectory smoothness, combined with 3DGS-style learnable masking and entropy-constrained vector quantization on top of Ex4DGS, with user-controllable RD trade-off via pruning weights.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use a single-level Haar wavelet transform and discard high-frequency trajectory details (ablation)RD4DGS dynamic positions · N3V, compression Level 1storage size: 19% storage reductionHelped
Use a single-level Haar wavelet transform and discard high-frequency trajectory details (ablation)RD4DGS dynamic positions · N3V, compression Level 1PSNR: +0.19 dBHelped
Use a single-level Haar wavelet transform and discard high-frequency trajectory details (ablation)RD4DGS dynamic positions · N3V, compression Level 6storage size: 26% storage savingsHelped
Use a single-level Haar wavelet transform and discard high-frequency trajectory details (ablation)RD4DGS dynamic positions · N3V, compression Level 6PSNR: +0.09 dBHelped
Increase Haar wavelet decomposition from one level to two or three levels (ablation)RD4DGS dynamic positions · compression Level 1storage size: 1.63 MB to 1.16 MBHelped
Increase Haar wavelet decomposition from one level to two or three levels (ablation)RD4DGS dynamic positions · tested compression levelsrendering qualityHurt
Quantize additional opacity-related parameters (ablation)RD4DGS opacity · opacity quantization ablationstorage efficiencyHelped
Quantize variance parameters (ablation)RD4DGS opacity · opacity quantization ablationPSNRHurt
Reduce the rate-loss weight from the Level 6 setting (ablation)RD4DGS · N3V, higher-fidelity trade-off ablationPSNRNo clear effect
Increase the ECVQ codebook size (ablation)RD4DGS · N3V, higher-fidelity trade-off ablationPSNR: minor additional PSNR gainHelped
Increase the ECVQ codebook size (ablation)RD4DGS · N3V, higher-fidelity trade-off ablationstorage size: nearly doubles the model sizeHurt
Compress the scene with RD4DGS rather than 4DGaussians at Level 6N3V · compression Level 6PSNR: 28.63 dB -> 29.66 dBHelped

Surprising findings

Limitations

Experimental setup

Datasets: Neural 3D Video (N3V) Technicolor

Benchmarks: Neural 3D Video (N3V) Technicolor

Metrics: PSNR SSIM LPIPS model size (MB) FPS

Baselines: Ex4DGS 4DGaussians Light4GS RD3DGS QUEEN

Builds on: Ex4DGS 3DGS compression with RD optimization (Wang et al.) RD3DGS Haar wavelet transform

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