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Event-3DGS: Event-based 3D Reconstruction Using 3D Gaussian Splatting
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Proposes Event-3DGS, the first event-camera 3D reconstruction framework built on 3D Gaussian Splatting, using a high-pass-filtered photovoltage contrast estimate and a tolerance-based event loss to synthesize novel views from event streams.
Problem
Event-based 3D reconstruction with NeRF is slow in training and inference, has limited scene editability, and is fragile under real-world noise, fast motion, and low light.
Approach
Render log-intensity contrasts from 3DGS and compare them with event-derived photovoltage contrast, which is high-pass filtered to suppress noise, using a tolerance-based (beta) L1-style event loss plus an intensity loss from E2VID initialization, while jointly optimizing the scene and the sensor threshold.
Key results
- On the DeepVoxels synthetic dataset, Event-3DGS reaches average 21.762 PSNR and 0.925 SSIM, versus 19.535 PSNR for E2VID+3DGS.
- On the real Event-Camera dataset, Event-3DGS averages 13.167 PSNR and 0.417 SSIM, versus 6.670 PSNR for E2VID+3DGS and 6.643 PSNR for E2VID.
- Appendix reports about 5 minutes (roughly 500 s at 7999 iterations) of training on synthetic data, versus NeRF-based methods described as slower.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use Event-3DGS instead of E2VID+3DGS | 3D reconstruction from event streams · DeepVoxels synthetic (Average) | SSIM: 0.908 -> 0.925 | Helped |
| Use Event-3DGS instead of E2VID+3DGS | 3D reconstruction from event streams · Event-Camera real-world (Average) | PSNR: 6.670 -> 13.167 | Helped |
| Use high-pass filtering rather than pure integration (ablation) | Event-3DGS on real-world event data · Event-Camera real-world (Average) | LPIPS: 0.580 -> 0.245 | Helped |
| Set loss weight α to 0.9 rather than α=1 (ablation) | Event-3DGS · DeepVoxels synthetic | SSIM: 0.945 -> 0.956 | Helped |
| Set contrast tolerance β to 0.5 (ablation) | Event-3DGS · Event-Camera real-world | SSIM: 0.405 -> 0.497 | Helped |
Surprising findings
- On the synthetic benchmark, the pure-integration baseline PI-3DGS reaches higher PSNR on some sequences (e.g., lego 23.853 vs 23.046), and Event-3DGS is only marginally better on average SSIM and PSNR (0.925 vs 0.921 SSIM), indicating limited gain on clean data.
- On the real dataset, Event-3DGS is worse than PI-3DGS on slider_depth in PSNR (12.448 vs 13.509).
Limitations
- Adaptive threshold is learned per scene and does not model temporal variation of the threshold within a scene.
- The 3DGS representation does not support dynamic scenes; 4DGS is suggested as a remedy.
- Relies on E2VID for initial intensity estimation and on a tolerance hyperparameter beta that is set differently for synthetic and real data.
Experimental setup
Datasets: DeepVoxels synthetic dataset Event-Camera dataset
Benchmarks: DeepVoxels synthetic dataset Event-Camera dataset
Metrics: PSNR SSIM LPIPS
Baselines: E2VID E2VID+3DGS PI-3DGS Ev-NeRF
Builds on: 3D Gaussian Splatting E2VID DVS event generation model
Closest papers by meaning
- EvGGS: A Collaborative Learning Framework for Event-based Generalizable Gaussian Splatting (ICML 2024 · similarity 0.93)
- EventSplat: 3D Gaussian Splatting from Moving Event Cameras for Real-time Rendering (CVPR 2025 · similarity 0.93)
- EF-3DGS: Event-Aided Free-Trajectory 3D Gaussian Splatting (NeurIPS 2025 · similarity 0.93)
- GS2E: Gaussian Splatting is an Effective Data Generator for Event Stream Generation (NeurIPS 2025 · similarity 0.91)
- SpikeGS: Reconstruct 3D Scene Captured by a Fast-Moving Bio-Inspired Camera (AAAI 2025 · similarity 0.89)
- DGS-LRM: Real-Time Deformable 3D Gaussian Reconstruction From Monocular Videos (NeurIPS 2025 · similarity 0.89)
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