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EvGGS: A Collaborative Learning Framework for Event-based Generalizable Gaussian Splatting
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Proposes EvGGS, a feedforward, generalizable event-only 3D Gaussian Splatting framework that jointly trains depth, intensity, and Gaussian regression modules in a cascade, plus a new synthetic event 3D dataset (Ev3DS) and a real event dataset (Ev3D-R).
Problem
Reconstructing 3D scenes from raw event streams is hard because events are sparse and carry no absolute color, and existing event-based neural reconstruction methods require per-scene optimization and cannot generalize to unseen scenes.
Approach
A cascaded three-module pipeline (event-based monocular depth UNet, intensity UNet conditioned on depth features, and a Gaussian parameter regressor) trained end-to-end with a joint loss under differentiable 3DGS rendering, so that depth, intensity and 3D Gaussian quality mutually reinforce each other.
Key results
- Novel view synthesis on Ev3DS: EvGGS achieves PSNR 27.95, SSIM 0.968, LPIPS 0.045, outperforming EventNeRF (24.62 PSNR) and E-ENeRF (23.86 PSNR).
- Intensity reconstruction: jointly trained EvGGS reaches PSNR 29.18 vs 27.91 for EVSNN and 27.78 for E2VID; independent training gives 26.94.
- Depth estimation: jointly trained model achieves Abs.rel 39.4 (x1e-3) vs 46.2 for EReFormer, a stated improvement of at least 14.7%.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| jointly train the depth, intensity, and Gaussian regression modules instead of training them independently (ablation) | EvGGS · Intensity reconstruction | PSNR: 26.94 -> 29.18 | Helped |
| jointly train the depth, intensity, and Gaussian regression modules instead of training them independently (ablation) | EvGGS · Depth estimation | Abs.rel: 51.5 -> 39.4 | Helped |
| add cascading feature connections between modules (ablation) | EvGGS · Novel view synthesis | PSNR: 26.51 -> 27.95 | Helped |
| add depth supervision L_D (ablation) | EvGGS · Depth estimation | Abs.rel: 49.2 -> 39.4 | Helped |
| add intensity supervision L_I (ablation) | EvGGS · Novel view synthesis | LPIPS: 0.518 -> 0.045 | Helped |
| fine-tune EvGGS on realistic event data | EvGGS · Ev3D-R | PSNR: 26.77 -> 27.84 | Helped |
| use EvGGS rather than EventNeRF | event-based novel view synthesis · Novel view synthesis | PSNR: 24.62 -> 27.95 | Helped |
Surprising findings
- Independently trained intensity module was darker than ground truth, with joint training fixing contrast, while E2VID and the intensity module performed identically when trained alone.
- Rendering speed is 195 FPS only after precomputing the Gaussian point cloud; recomputing per render is much slower.
Limitations
- Replaces spherical harmonics with a single intensity value, limiting view-dependent effects.
- Cannot effectively reconstruct specular metals.
- Per-render Gaussian recomputation makes real-time rendering dependent on precomputation.
Experimental setup
Datasets: Ev3DS (synthetic, rendered with Blender/VisionBlender, events via V2E) EventNeRF dataset MipNeRF 360
Benchmarks: Ev3DS Ev3D-R EventNeRF dataset MipNeRF 360 (Bicycle, Garden)
Metrics: PSNR SSIM LPIPS AbsRel SqRel RMSE MAE FPS
Baselines: EventNeRF E-ENeRF E2VID+3DGS E2VID FireNet EVSNN ASNet EReFormer E2Dpt GrayNeRF
Builds on: 3D Gaussian Splatting E2VID ENeRF V2E EventNeRF
Closest papers by meaning
- Event-3DGS: Event-based 3D Reconstruction Using 3D Gaussian Splatting (NeurIPS 2024 · similarity 0.93)
- EF-3DGS: Event-Aided Free-Trajectory 3D Gaussian Splatting (NeurIPS 2025 · similarity 0.93)
- GS2E: Gaussian Splatting is an Effective Data Generator for Event Stream Generation (NeurIPS 2025 · similarity 0.92)
- EventSplat: 3D Gaussian Splatting from Moving Event Cameras for Real-time Rendering (CVPR 2025 · similarity 0.90)
- DiET-GS: Diffusion Prior and Event Stream-Assisted Motion Deblurring 3D Gaussian Splatting (CVPR 2025 · similarity 0.89)
- SpikeGS: Reconstruct 3D Scene Captured by a Fast-Moving Bio-Inspired Camera (AAAI 2025 · similarity 0.88)
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