atlas

Research map / 3D vision / Gaussian splatting

EvGGS: A Collaborative Learning Framework for Event-based Generalizable Gaussian Splatting

ICML 2024 · 3D vision › Gaussian splatting · approach: Compact and efficient Gaussian splatting · 1 citations (OpenAlex)

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Proposes EvGGS, a feedforward, generalizable event-only 3D Gaussian Splatting framework that jointly trains depth, intensity, and Gaussian regression modules in a cascade, plus a new synthetic event 3D dataset (Ev3DS) and a real event dataset (Ev3D-R).

Problem

Reconstructing 3D scenes from raw event streams is hard because events are sparse and carry no absolute color, and existing event-based neural reconstruction methods require per-scene optimization and cannot generalize to unseen scenes.

Approach

A cascaded three-module pipeline (event-based monocular depth UNet, intensity UNet conditioned on depth features, and a Gaussian parameter regressor) trained end-to-end with a joint loss under differentiable 3DGS rendering, so that depth, intensity and 3D Gaussian quality mutually reinforce each other.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
jointly train the depth, intensity, and Gaussian regression modules instead of training them independently (ablation)EvGGS · Intensity reconstructionPSNR: 26.94 -> 29.18Helped
jointly train the depth, intensity, and Gaussian regression modules instead of training them independently (ablation)EvGGS · Depth estimationAbs.rel: 51.5 -> 39.4Helped
add cascading feature connections between modules (ablation)EvGGS · Novel view synthesisPSNR: 26.51 -> 27.95Helped
add depth supervision L_D (ablation)EvGGS · Depth estimationAbs.rel: 49.2 -> 39.4Helped
add intensity supervision L_I (ablation)EvGGS · Novel view synthesisLPIPS: 0.518 -> 0.045Helped
fine-tune EvGGS on realistic event dataEvGGS · Ev3D-RPSNR: 26.77 -> 27.84Helped
use EvGGS rather than EventNeRFevent-based novel view synthesis · Novel view synthesisPSNR: 24.62 -> 27.95Helped

Surprising findings

Limitations

Experimental setup

Datasets: Ev3DS (synthetic, rendered with Blender/VisionBlender, events via V2E) EventNeRF dataset MipNeRF 360

Benchmarks: Ev3DS Ev3D-R EventNeRF dataset MipNeRF 360 (Bicycle, Garden)

Metrics: PSNR SSIM LPIPS AbsRel SqRel RMSE MAE FPS

Baselines: EventNeRF E-ENeRF E2VID+3DGS E2VID FireNet EVSNN ASNet EReFormer E2Dpt GrayNeRF

Builds on: 3D Gaussian Splatting E2VID ENeRF V2E EventNeRF

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy