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GS2E: Gaussian Splatting is an Effective Data Generator for Event Stream Generation
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Builds GS2E, a synthetic event dataset of over 1,000 scenes by reconstructing sparse multi-view RGB scenes with 3D Gaussian Splatting, generating adaptive velocity-controlled camera trajectories, and simulating events with DVS-Voltmeter at tuned contrast thresholds.
Problem
Event-based vision and event-based 3D reconstruction lack large-scale, high-quality event datasets with viewpoint diversity and geometric consistency; existing video-driven and graphics-engine simulators suffer from narrow baselines, domain gaps, and fixed contrast thresholds.
Approach
Reconstruct photorealistic static scenes from sparse multi-view images with 3DGS, render dense trajectories with velocity-controlled B-spline reparameterization and novel-view augmentation, then convert the renders into events with a stochastic DVS-Voltmeter simulator using tuned contrast thresholds.
Key results
- 3DGS reconstruction on MVImgNet reaches average PSNR 29.8, SSIM 0.92, LPIPS 0.14.
- Event-fusion Event-3DGS achieves PSNR 24.31 under mild speed vs 21.89 for E-NeRF event-fusion, with performance dropping at strong speed (19.36).
- Deblurring: EFNet reports PSNR 31.26 vs D2Net 29.61 on the GS2E-based evaluation.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use cubic B-spline interpolation with velocity control instead of linear interpolation (ablation) | GS2E camera trajectory generation · Virtual camera trajectories | trajectory smoothness | Helped |
| Use linear interpolation instead of cubic B-spline interpolation (ablation) | GS2E camera trajectory generation · Virtual camera trajectories | temporal coherence | Hurt |
| Raise the contrast threshold from c ≤ 0.75 to c ≥ 1 (ablation) | GS2E event simulation · 3DGS-simulated event streams | floater artifacts | Helped |
| Use a low contrast threshold, c ≤ 0.75 (ablation) | GS2E event simulation · 3DGS-simulated event streams | floater artifacts | Hurt |
Surprising findings
- Low contrast thresholds (c <= 0.75) produce floater artifacts from background Gaussians, so the authors chose c=1 despite the paper's text stating a [0.2, 0.5] range, an internal inconsistency.
Limitations
- Assumes static scenes; dynamic object motion is not modeled.
- Inherits 3DGS photometric limits and cannot model extreme over- or under-exposure or HDR illumination.
- Event realism validated only qualitatively against DSEC, with no quantitative sim-to-real metric.
Experimental setup
Datasets: MVImgNet DL3DV DSEC
Benchmarks: GS2E
Metrics: PSNR SSIM LPIPS CLIPIQA MUSIQ RANKIQA
Baselines: E-NeRF Event-3DGS D2Net EFNet E2VID TimeLens++
Builds on: 3D Gaussian Splatting DVS-Voltmeter E2VID COLMAP
Closest papers by meaning
- EvGGS: A Collaborative Learning Framework for Event-based Generalizable Gaussian Splatting (ICML 2024 · similarity 0.92)
- EventSplat: 3D Gaussian Splatting from Moving Event Cameras for Real-time Rendering (CVPR 2025 · similarity 0.92)
- EF-3DGS: Event-Aided Free-Trajectory 3D Gaussian Splatting (NeurIPS 2025 · similarity 0.91)
- Event-3DGS: Event-based 3D Reconstruction Using 3D Gaussian Splatting (NeurIPS 2024 · similarity 0.91)
- DiET-GS: Diffusion Prior and Event Stream-Assisted Motion Deblurring 3D Gaussian Splatting (CVPR 2025 · similarity 0.89)
- IncEventGS: Pose-Free Gaussian Splatting from a Single Event Camera (CVPR 2025 · similarity 0.88)
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