Research map / 3D vision / Gaussian splatting
SpikeGS: Reconstruct 3D Scene Captured by a Fast-Moving Bio-Inspired Camera
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Introduces SpikeGS, a 3D Gaussian Splatting framework that reconstructs scenes from Bayer-pattern spike streams captured by a fast-moving color spike camera, using accumulation rasterization and interval supervision, plus a new real and synthetic spike dataset.
Problem
3D reconstruction from fast-moving cameras suffers from motion blur and 3DGS needs sharp images; existing spike-camera NeRF methods are slow and cannot handle Bayer-pattern color spike streams.
Approach
Integrates Bayer-pattern spike streams into the 3DGS pipeline by embedding a time-accumulation process into the rasterizer (accumulation rasterization) and using spike inter-spike intervals for initialization and geometry supervision (interval loss), with the accumulation loss weight ramped up during training.
Key results
- On synthetic data, SpikeGS reaches 33.387 average PSNR and 0.908 SSIM, about +3.47 dB PSNR over the best baseline (TFI+3DGS at 29.916).
- Depth estimation on synthetic data: PSNR 27.360 vs 22.72 for the best baseline (TFI+3DGS).
- On real-world high-speed spike data, SpikeGS achieves average NIQE 9.0912 and IL-NIQE 69.4726, better than the spike baselines.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add interval loss (ablation) | SpikeGS · Synthetic scenes, average | PSNR: 34.12 -> 34.65 | Helped |
| add accumulation loss (ablation) | SpikeGS · Synthetic scenes, average | PSNR: 31.18 -> 34.65 | Helped |
| increase camera poses in accumulation from 3 to 9 (ablation) | SpikeGS · Synthetic scenes, average | PSNR: 33.04 -> 34.65 | Helped |
| increase camera poses in accumulation from 5 to 9 (ablation) | SpikeGS · Synthetic scenes, average | PSNR: 34.14 -> 34.65 | Helped |
| use SpikeGS instead of TFI+3DGS | synthetic datasets · Synthetic datasets, average | PSNR: 29.916 -> 33.387 | Helped |
| use SpikeGS instead of S2I+3DGS | synthetic datasets · Synthetic datasets, average | SSIM: 0.854 -> 0.908 | Helped |
| use SpikeGS instead of TFI+3DGS | synthetic datasets · Synthetic datasets, average | LPIPS: 0.144 -> 0.120 | Helped |
| use SpikeGS instead of Spike-NeRF | real-world datasets · Real-world datasets, average | NIQE: 9.9030 -> 9.0912 | Helped |
| use SpikeGS instead of S2I+3DGS | real-world datasets · Real-world datasets, average | IL-NIQE: 73.9287 -> 69.4726 | Helped |
Limitations
- Real-world evaluation uses only no-reference metrics because no ground truth is available.
- Spike interval supervision suffers from time-domain aliasing and noise sensitivity, so its weight is reduced during training.
- Accumulation over keyframes is an approximation (n<10 keyframes), with error bounded by 1/N.
Experimental setup
Datasets: NeRF synthetic scenes Deblur-NeRF synthetic scenes SpikeGS dataset (real)
Benchmarks: SpikeGS synthetic dataset SpikeGS real-world dataset
Metrics: PSNR SSIM LPIPS NIQE IL-NIQE
Baselines: 3DGS Deblur-3DGS TFI+3DGS TFP+3DGS S2I+3DGS SpikeNeRF Spike-NeRF
Builds on: 3D Gaussian Splatting TFI TFP SCSim
Closest papers by meaning
- USP-Gaussian: Unifying Spike-based Image Reconstruction, Pose Correction and Gaussian Splatting (CVPR 2025 · similarity 0.90)
- Event-3DGS: Event-based 3D Reconstruction Using 3D Gaussian Splatting (NeurIPS 2024 · similarity 0.89)
- WildGaussians: 3D Gaussian Splatting In the Wild (NeurIPS 2024 · similarity 0.89)
- HybridGS: Decoupling Transients and Statics with 2D and 3D Gaussian Splatting (CVPR 2025 · similarity 0.89)
- FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Rendering (CVPR 2025 · similarity 0.89)
- GaussianPro: 3D Gaussian Splatting with Progressive Propagation (ICML 2024 · similarity 0.89)
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