Research map / Multi-agent systems and games / Human-AI and goal-conditioned
Multi-Game Decision Transformers
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use expert action inference (optimality-conditioned returns) instead of plain behavioral cloning (ablation) | Multi-Game DT · 41 Atari games | IQM human-normalized score: outperforms BC in 31 out of 41 games | Helped |
| train on all expert plus non-expert data instead of only top 10% expert trajectories (ablation) | DT-40M · 41 Atari games | IQM human-normalized score | Helped |
| train BC only on expert data instead of all data (ablation) | BC-40M · 41 Atari games | IQM human-normalized score | Helped |
| increase DT model size from 10M to 200M (ablation) | Multi-Game DT · 41 Atari games | IQM human-normalized score | Helped |
| increase CQL model size (ablation) | CQL · fine-tuning on 5 held-out games | IQM human-normalized score | Hurt |
| pretrain with DT objective instead of CQL, CPC, BERT or ACL objectives (ablation) | fine-tuning to held-out games · 5 held-out Atari games, 1% data | IQM human-normalized score | Helped |
| add action prediction auxiliary loss to BERT pretraining (ACL) (ablation) | BERT pretraining · 5 held-out Atari games, 1% data | fine-tuning score | No clear effect |
| pretrain on 41 games before fine-tuning instead of training CQL from scratch on 1% data (ablation) | held-out game fine-tuning · 5 held-out Atari games | fine-tuning score | Helped |
| replace transformer observation encoder with Impala CNN (UDRL Impala) (ablation) | Multi-Game DT · 41 Atari games | IQM human-normalized score | Hurt |
| use CNN-based image tokenization instead of image patches (ablation) | Multi-Game DT · Atari | performance | No clear effect |
| use rotary position embeddings (ablation) | Multi-Game DT · Atari | performance | No clear effect |
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