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Learning to Play Atari in a World of Tokens

ICML 2024 · Architectures and efficiency › Attention and transformers · approach: Transformer block and depth design · 0 citations (OpenAlex)

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Introduces DART, a model-based RL agent that uses VQ-VAE discrete tokens, a GPT-style transformer decoder for world modeling, and a ViT-style transformer encoder policy with a memory token, reaching SOTA median score among no-look-ahead methods on Atari 100k.

Problem

Model-based RL on Atari 100k is sample-inefficient, and continuous latent representations struggle to model discrete object properties and long-range dependencies; partial observability also requires memory.

Approach

Discrete VQ-VAE tokens model both the world (GPT-style causal transformer decoder predicting next tokens, rewards, terminations) and the policy (ViT-style transformer encoder with CLS and learned MEM tokens acting as recurrent memory), replacing CNN/LSTM policy networks used in IRIS.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use DART instead of DreamerV3Atari 100k agents · Atari 100kMedian human-normalized score: 0.466 -> 0.790Helped
Use DART instead of IRISAtari 100k agents · Atari 100kMedian human-normalized score: 0.289 -> 0.790Helped
Add learnable positional encoding (ablation)DART · Boxing, Amidar, Road Runner, Seaquest, KungFuMasterscore: 3.86 -> 83.0; 77.1 -> 125.7; 1030.0 -> 7772.5; 64.2 -> 895.8; 1028.0 -> 23744.3Helped
Add random exploration during data collection (ablation)DART · Boxing, Amidar, Road Runner, Seaquest, KungFuMasterscore: 58.67 -> 83.0; 92.75 -> 125.7; 3597.1 -> 7772.5; 753.93 -> 895.8; 15464.7 -> 23744.3Helped
Add the memory token instead of masking it (ablation)DART · Boxing, Amidar, Road Runner, Seaquest, KungFuMasterscore: 81.45 -> 83.0; 113.69 -> 125.7; 8021.0 -> 7772.5; 704.8 -> 895.8; 20378.0 -> 23744.3Mixed
Retain all observation tokens instead of randomly masking 25% (ablation)DART · Boxing, Amidar, Road Runner, Seaquest, KungFuMasterscore: 77.79 -> 83.0; 102.47 -> 125.7; 7354.0 -> 7772.5; 491.4 -> 895.8; 16436.0 -> 23744.3Helped
Retain all observation tokens instead of randomly masking 50% (ablation)DART · Boxing, Amidar, Road Runner, Seaquest, KungFuMasterscore: 51.14 -> 83.0; 56.37 -> 125.7; 2730.0 -> 7772.5; 207.8 -> 895.8; 9760.0 -> 23744.3Helped
Retain all observation tokens instead of randomly masking 75% (ablation)DART · Boxing, Amidar, Road Runner, Seaquest, KungFuMasterscore: 15.64 -> 83.0; 52.22 -> 125.7; 988.0 -> 7772.5; 104.0 -> 895.8; 4676.2 -> 23744.3Helped
Retain all observation tokens rather than attend solely to memory (ablation)DART · Boxing, Amidar, Road Runner, Seaquest, KungFuMasterscore: -11.91 -> 83.0; 30.43 -> 125.7; 961.0 -> 7772.5; 142.0 -> 895.8; 1571.8 -> 23744.3Helped

Surprising findings

Limitations

Experimental setup

Datasets: Atari 100k

Benchmarks: Atari 100k Crafter

Metrics: median human-normalized score mean human-normalized score interquartile mean (IQM) optimality gap superhuman game count

Baselines: IRIS DreamerV3 TWM SPR STORM SimPLe CURL DrQ

Builds on: IRIS DreamerV2 VQ-VAE GPT ViT

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