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Scaling Offline Model-Based RL via Jointly-Optimized World-Action Model Pretraining

ICLR 2025 · Reinforcement learning › Offline RL · approach: Simple practical offline RL · 0 citations (OpenAlex)

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Introduces JOWA, a jointly-optimized world-action transformer trained offline with TD learning and world-modeling losses on 15 Atari games, plus a search-based planner, showing scaling and sample-efficient transfer to unseen games.

Problem

Scaling temporal-difference offline RL to a single generalist agent that learns both general-purpose representations and decision-making across heterogeneous multi-game Atari data, and transferring to unseen games with very little data.

Approach

A shared transformer backbone serves both a visual world model (supervised next-token, reward, and termination prediction) and a distributional Q-head trained with CQL-style TD loss, so the world-modeling loss regularizes TD learning at scale; at inference, a parallelizable beam-search planner over the learned world model corrects Q-value errors.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Scale the pretrained agent to JOWA-150MJOWA · 15 Atari games (10% subsampled)IQM HNS: 0.485 -> 0.789Helped
Fine-tune the pretrained JOWA-150M on 5k transitions per game rather than train from scratchJOWA-150M · 5 unseen Atari gamesIQM DNS: 0.181 -> 0.647Helped
Add inference-time planning (ablation)JOWA-150M · 15 Atari gamesIQM HNS: 50.8% -> 78.9% (+28.1%)Helped
Add inference-time planning (ablation)JOWA-70M · 15 Atari gamesIQM HNS: 45.1% -> 47.6% (+2.5%)Helped
Add inference-time planning (ablation)JOWA-40M · 15 Atari gamesIQM HNS: 27.1% -> 37.1% (+10.0%)Helped
Use the proposed planner instead of MCTS (ablation)JOWA-150M · 7 Atari games where bare JOWA-150M performs poorlyIQM HNS: 13.4% -> 23.7%Helped
Add CQL regularization (ablation)JOWA training loss · 6 Atari gamesIQM HNS: 0.637 -> 1.123Helped
Add the world-model loss (ablation)JOWA training loss · 6 Atari gamesIQM HNS: 0.659 -> 1.123Helped
Jointly back-propagate action-loss gradients to the transformer backbone (ablation)JOWA training · 6 Atari gamesIQM HNS: 0.307 -> 1.123Helped
Use distributional TD-loss instead of MSE (ablation)JOWA training · 6 Atari gamesIQM HNS: 0.126 -> 1.123Helped
Add synthetic data during pretraining (ablation)JOWA-40M · 6 Atari gamesIQM HNS: 1.123 -> 0.464Hurt

Surprising findings

Limitations

Experimental setup

Datasets: DQN-Replay Atari dataset (10% subsample, 15 training games) DQN-Replay last 20% for 5 held-out games (5k transitions each)

Benchmarks: Atari 2600 (15 pretrained games) 5 held-out Atari games (Pong, Robotank, YarsRevenge, Gravitar, MsPacman)

Metrics: human-normalized score IQM HNS median HNS mean HNS DQN-normalized score FPS

Baselines: MTBC MGDT Elastic DT Scaled-QL FICC JOWA-150M (scratch)

Builds on: IRIS CQL C51 Scaled-QL FICC

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