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Scaling Offline Model-Based RL via Jointly-Optimized World-Action Model Pretraining
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Introduces JOWA, a jointly-optimized world-action transformer trained offline with TD learning and world-modeling losses on 15 Atari games, plus a search-based planner, showing scaling and sample-efficient transfer to unseen games.
Problem
Scaling temporal-difference offline RL to a single generalist agent that learns both general-purpose representations and decision-making across heterogeneous multi-game Atari data, and transferring to unseen games with very little data.
Approach
A shared transformer backbone serves both a visual world model (supervised next-token, reward, and termination prediction) and a distributional Q-head trained with CQL-style TD loss, so the world-modeling loss regularizes TD learning at scale; at inference, a parallelizable beam-search planner over the learned world model corrects Q-value errors.
Key results
- JOWA-150M reaches 78.9% IQM human-normalized score on 15 pretrained games with 10% data, versus 49.8% for MGDT-200M and 50.2% for EDT-200M (planning improves IQM from 50.8% to 78.9%).
- Fine-tuned JOWA-150M attains 64.7% IQM DQN-normalized score on 5 unseen games using 5k transitions, outperforming baselines by 69.9% on average.
- Proposed planner achieves 37.8% mean HNS vs 22.1% for MCTS on 7 games and runs about 10x faster than MCTS (1.26 vs 0.12 FPS).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Scale the pretrained agent to JOWA-150M | JOWA · 15 Atari games (10% subsampled) | IQM HNS: 0.485 -> 0.789 | Helped |
| Fine-tune the pretrained JOWA-150M on 5k transitions per game rather than train from scratch | JOWA-150M · 5 unseen Atari games | IQM DNS: 0.181 -> 0.647 | Helped |
| Add inference-time planning (ablation) | JOWA-150M · 15 Atari games | IQM HNS: 50.8% -> 78.9% (+28.1%) | Helped |
| Add inference-time planning (ablation) | JOWA-70M · 15 Atari games | IQM HNS: 45.1% -> 47.6% (+2.5%) | Helped |
| Add inference-time planning (ablation) | JOWA-40M · 15 Atari games | IQM HNS: 27.1% -> 37.1% (+10.0%) | Helped |
| Use the proposed planner instead of MCTS (ablation) | JOWA-150M · 7 Atari games where bare JOWA-150M performs poorly | IQM HNS: 13.4% -> 23.7% | Helped |
| Add CQL regularization (ablation) | JOWA training loss · 6 Atari games | IQM HNS: 0.637 -> 1.123 | Helped |
| Add the world-model loss (ablation) | JOWA training loss · 6 Atari games | IQM HNS: 0.659 -> 1.123 | Helped |
| Jointly back-propagate action-loss gradients to the transformer backbone (ablation) | JOWA training · 6 Atari games | IQM HNS: 0.307 -> 1.123 | Helped |
| Use distributional TD-loss instead of MSE (ablation) | JOWA training · 6 Atari games | IQM HNS: 0.126 -> 1.123 | Helped |
| Add synthetic data during pretraining (ablation) | JOWA-40M · 6 Atari games | IQM HNS: 1.123 -> 0.464 | Hurt |
Surprising findings
- Using synthetic world-model rollouts in pretraining gave negative gains, which the authors attribute to compounding inference error and COMBO over-conservatism.
- Scaling model size does not monotonically improve raw scores on some individual games, even though IQM scales.
Limitations
- Experiments restricted to 15 pretraining games and 20-game subset rather than full Atari 2600 with complete datasets due to compute.
- Synthetic data in pretraining gave negative gains and is too costly to investigate further.
- Raw per-game scores sometimes decrease as model size grows, which the authors attribute to offline RL inherent issues.
Experimental setup
Datasets: DQN-Replay Atari dataset (10% subsample, 15 training games) DQN-Replay last 20% for 5 held-out games (5k transitions each)
Benchmarks: Atari 2600 (15 pretrained games) 5 held-out Atari games (Pong, Robotank, YarsRevenge, Gravitar, MsPacman)
Metrics: human-normalized score IQM HNS median HNS mean HNS DQN-normalized score FPS
Baselines: MTBC MGDT Elastic DT Scaled-QL FICC JOWA-150M (scratch)
Builds on: IRIS CQL C51 Scaled-QL FICC
Closest papers by meaning
- Video-Enhanced Offline Reinforcement Learning: A Model-Based Approach (ICML 2025 · similarity 0.92)
- Making Offline RL Online: Collaborative World Models for Offline Visual Reinforcement Learning (NeurIPS 2024 · similarity 0.91)
- The Generalization Gap in Offline Reinforcement Learning (ICLR 2024 · similarity 0.90)
- A Clean Slate for Offline Reinforcement Learning (NeurIPS 2025 · similarity 0.89)
- Offline-Boosted Actor-Critic: Adaptively Blending Optimal Historical Behaviors in Deep Off-Policy RL (ICML 2024 · similarity 0.89)
- Beyond OOD State Actions: Supported Cross-Domain Offline Reinforcement Learning (AAAI 2024 · similarity 0.89)
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