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Investigating Pre-Training Objectives for Generalization in Vision-Based Reinforcement Learning

ICML 2024 · Reinforcement learning › Visual and representation RL · approach: Robust visual encoders for RL · 0 citations (OpenAlex)

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Introduces Atari-PB, a unified benchmark that pre-trains a ResNet-50 on 10M Atari transitions with eight objectives across image, video, demonstration and trajectory data, then evaluates generalization to ID, Near-OOD and Far-OOD games.

Problem

Generalization of pre-training objectives for vision-based RL is unclear because prior evaluations stay in-distribution and use non-unified datasets, architectures, and setups.

Approach

Holds dataset, architecture (ResNet-50 with group norm, game-specific neck/head) and downstream protocol fixed while comparing many pre-training objectives, and tests them on three shift levels; finds task-agnostic objectives (image, video) generalize better than task-specific ones (demonstration, trajectory), which help mainly in similar games.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
pre-train with image-based objectives CURL or MAE instead of using a randomly initialized frozen backboneAtari-PB models · ID, Near-OOD, and Far-OODIQM normalized scoreHelped
pre-train with video-based objectives that capture temporal informationAtari-PB models · ID, Near-OOD, and Far-OODIQM normalized scoreHelped
pre-train with demonstration objectives that use actionsAtari-PB models · ID and Near-OOD versus Far-OODIQM normalized scoreMixed
pre-train with reward-specific trajectory objectivesAtari-PB models · ID versus Near-OOD and Far-OODIQM normalized scoreMixed
use Expert data instead of Mixed data for pre-training (ablation)CURL, ATC, BC, and CQL-D · IDOffline BC performanceHelped
use Expert data instead of Mixed data for pre-training (ablation)CURL, ATC, BC, and CQL-D · Near-OOD and Far-OODOffline BC performanceHurt
use a Mixed dataset containing optimal and suboptimal transitions instead of a more uniform Expert dataset (ablation)CURL, ATC, BC, and CQL-D · Far-OODOffline BC performanceHelped
increase pre-training dataset size (ablation)CURL, ATC, BC, and CQL-D · IDOffline BC performanceHelped
increase pre-training dataset size (ablation)CURL, ATC, BC, and CQL-D · Near-OOD and Far-OODOffline BC performanceMixed
scale the model from ResNet-18 to ResNet-50 (ablation)Atari-PB pre-training methods · ID and Near-OODOffline BC performanceHelped
scale the model from ResNet-18 to ResNet-50 (ablation)Atari-PB pre-training methods · Far-OODOffline BC performanceNo clear effect

Surprising findings

Limitations

Experimental setup

Datasets: DQN-Replay-Dataset Atari 2600 games

Benchmarks: Atari-PB (ID, Near-OOD, Far-OOD Atari games)

Metrics: Inter Quantile Mean (IQM) of normalized scores Pearson correlation

Baselines: Random E2E CNN3 CURL MAE ATC SiamMAE R3M BC SPR IDM CQL-M

Builds on: CURL MAE ATC SiamMAE R3M SPR Conservative Q-Learning Decision Transformer

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