atlas

Research map / Learning theory and algorithms / Submodular and game algorithms

Lewis's Signaling Game as beta-VAE For Natural Word Lengths and Segments

ICLR 2024 · Learning theory and algorithms › Submodular and game algorithms · approach: Matching markets and welfare · 2 citations (OpenAlex)

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Reinterprets Lewis's signaling game as a beta-VAE with a learnable receiver-side language-model prior, showing that prior choice affects Zipf's law of abbreviation and Harris's articulation scheme in emergent languages.

Problem

Conventional signaling-game objectives have implicit, unnatural message priors, which has been reported to prevent emergent languages from following Zipf's law of abbreviation and producing meaningful word segments (Harris's articulation scheme).

Approach

Treat the receiver as a generative model with an explicit prior over messages (a GRU language model), and optimize the signaling game as the ELBO of a beta-VAE; the prior acts as a surprisal term that encourages natural segmentation, unlike implicit uniform or length-penalty priors.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use the ELBO objective with a learnable neural language-model prior instead of the conventional objective or fixed length-based priorLewis's signaling game · Attribute-value objects; variable-length messagesboundaries per messageHelped
Use the ELBO objective with a learnable neural language-model prior instead of the conventional objective or fixed length-based priorLewis's signaling game · Attribute-value objects; variable-length messagesdistinct segmentsHelped
Use the ELBO objective with a learnable neural language-model prior instead of the conventional objective or fixed length-based priorLewis's signaling game · Attribute-value objects; variable-length messagesW-TopSimHelped
Use the ELBO objective with a learnable neural language-model prior instead of the conventional objective or fixed length-based priorLewis's signaling game · Attribute-value objects; variable-length messagesC-TopSimHelped
Use the ELBO objective with a learnable neural language-model prior instead of the conventional objective or fixed length-based priorLewis's signaling game · Attribute-value objects; variable-length messagesdeltaTopSimNo clear effect
Use the ELBO objective with a learnable neural language-model prior instead of the conventional objective or fixed length-based priorLewis's signaling game · Attribute-value objects; moderate alphabet sizesZipf's law of abbreviation tendencyHelped

Surprising findings

Limitations

Experimental setup

Datasets: attribute-value object space with 4096 objects (power-law object distribution)

Benchmarks: emergent language segmentation criteria C1-C3 (boundaries per message, distinct segments, TopSim differences)

Metrics: number of boundaries per message number of distinct segments delta TopSim C-TopSim W-TopSim

Baselines: conventional signaling game objective with entropy regularizer ELBO with length-penalty prior (monkey typing prior)

Builds on: beta-VAE Lewis's signaling game REWO Harris's articulation scheme surprisal theory

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy