Research map / Multi-agent systems and games / Human-AI and goal-conditioned
Emergence of Linguistic Communication from Referential Games with Symbolic and Pixel Input
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| increase maximum message length from 2 to 5 (ablation) | VisA referential game · VisA training data | communicative success: 92.0% -> 98.2% | Helped |
| increase maximum message length from 2 to 10 (ablation) | VisA referential game · VisA training data | communicative success: 92.0% -> 98.5% | Helped |
| increase maximum message length from 2 to 10 (ablation) | VisA referential game · VisA test data | communicative success: 74.2 -> 81.6 | Helped |
| use uniformly sampled feature combinations for novel objects | VisA referential game, max length 10 · VisA uniform chimera | communicative success: 47.0 -> 42.6 | Hurt |
| sample distractors from target-specific context co-occurrence statistics rather than uniformly (ablation) | VisA referential game · Context-dependent distractors | training dynamics | Mixed |
| reduce distractors from 20 to 2 (ablation) | MuJoCo pixel referential game · Game B versus game A | test communicative success: 93.6 -> 93.4 | No clear effect |
| reduce distractors from 20 to 2 (ablation) | MuJoCo pixel referential game · Game B versus game A | topographic rho: 0.13 -> 0.006 | Hurt |
| give speaker and listener different viewpoints (ablation) | MuJoCo pixel referential game · Game C versus game B | test communicative success: 93.4 -> 85.7 | Hurt |
| balance the numbers of shapes and colors (ablation) | MuJoCo pixel referential game · Game D versus game C | test communicative success: 85.7 -> 89.9 | Helped |
| train visual encoders from raw pixels using only communication reward | End-to-end ConvNet agents · MuJoCo pixel games A–D | test communicative success: 93.6; 93.4; 85.7; 89.9 | Helped |
| use gold attribute classifiers instead of learned visual representations | MuJoCo pixel game A · Game A | communicative success: 93.7 -> 95.6 | Helped |
| use gold attribute classifiers instead of learned visual representations | MuJoCo pixel games B–D · Games B–D | communicative success: 93.4 -> 99.4; 85.7 -> 98.8; 89.9 -> 98.5 | Helped |
Closest papers by meaning
- Emergence of Language with Multi-agent Games: Learning to Communicate with Sequences of Symbols (NeurIPS 2017 · similarity 0.93)
- Multi-Agent Cooperation and the Emergence of (Natural) Language (ICLR 2017 · similarity 0.91)
- Emergent Communication of Generalizations (NeurIPS 2021 · similarity 0.91)
- Compositional languages emerge in a neural iterated learning model (ICLR 2020 · similarity 0.90)
- A compressive-expressive communication framework for compositional representations (NeurIPS 2025 · similarity 0.89)
- Lewis's Signaling Game as beta-VAE For Natural Word Lengths and Segments (ICLR 2024 · similarity 0.89)
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