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Multi-agent KTO: Enhancing Strategic Interactions of Large Language Model in Language Game

NeurIPS 2025 · Multi-agent systems and games › Games and equilibria · approach: Cooperation and social dilemmas · 0 citations (OpenAlex)

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Proposes Multi-agent KTO (MaKTO), training LLMs for the Werewolf social deduction game via behavior cloning on expert annotated data followed by KTO on stepwise-selected preference data from multi-agent gameplay.

Problem

Language agents in social deduction games like Werewolf typically separate language generation from strategic decision-making, and win/loss outcomes are too coarse to judge individual actions; paired preference data is hard to obtain in multi-agent dialogue.

Approach

Use KTO (unpaired preference learning) on stepwise desirable/unacceptable actions and speeches, selected via heuristic rules, staged voting outcomes, and GPT-4o verification, collected from diverse multi-agent gameplay rather than self-play, after SFT on expert chain-of-thought data.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
apply MaKTO training to Qwen2.5-72b-instructQwen2.5-72b-instruct · 9-player Seer-Witch-Guardaverage win rate: 0.496 -> 0.610Helped
apply MaKTO training to Qwen2.5-72b-instructQwen2.5-72b-instruct · Human-AI head-to-head, 9-player Seer-Witch-Guardwin rate: 60%Helped
apply MaKTO training to Qwen2.5-72b-instructQwen2.5-72b-instruct · Turing-style detectability testdetection accuracy: 76.6% -> 48.9%Helped
apply MaKTO training to Qwen2.5-72b-instructQwen2.5-72b-instruct · Human-annotated test setvoting accuracy: 66.5% -> 73.8%Helped
apply MaKTO training to Qwen2.5-72b-instructQwen2.5-72b-instruct · 9-player Seer-Witch-Hunteraverage win rate: 0.507 -> 0.563Helped
replace multi-agent gameplay with self-play (ablation)14B MaKTO · 9-player Seer-Witch-Guardaverage win rate: 0.534 -> 0.483Hurt
replace actual gameplay with annotated data only (ablation)14B MaKTO · 9-player Seer-Witch-Guardaverage win rate: 0.534 -> 0.374Hurt
select preference data by trajectory outcomes instead of stepwise actions (ablation)14B MaKTO · 9-player Seer-Witch-Guardaverage win rate: 0.545 -> 0.458Hurt

Surprising findings

Limitations

Experimental setup

Datasets: expert-annotated Werewolf gameplay dataset (331 games) game terminology and strategy guides

Benchmarks: 9-player Seer-Witch-Guard Werewolf tournament 9-player Seer-Witch-Hunter generalization tournament human-AI Werewolf games Turing-style detectability test

Metrics: win rate TrueSkill rating voting accuracy abstention rate side alignment accuracy wolf-prediction F1 human detection accuracy

Baselines: GPT-4o GPT-4o-mini Claude-3.5-Sonnet Mix agent SFT-72b Self-play KTO

Builds on: KTO DPO TrueSkill

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