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Improving Cooperation in Language Games with Bayesian Inference and the Cognitive Hierarchy

AAAI 2025 · Multi-agent systems and games › Games and equilibria · approach: Cooperation and social dilemmas · 1 citations (OpenAlex)

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Builds Bayesian Codenames spymaster and guesser agents that maintain beliefs over teammate models (word embeddings and cognitive-hierarchy levels) with Gaussian embedding noise, and shows better win rates when semantics is uncertain.

Problem

Cooperative language games require agents to coordinate despite differing semantics (word embeddings) and pragmatics (strategies), and static agents perform poorly when their assumptions about a teammate are wrong.

Approach

Combine a prior over partner types (multiple word embeddings and deductive-hierarchy levels) with Gaussian noise on embeddings, update beliefs via Bayes' rule from observed teammate actions, and choose clues or guesses that maximize expected value under a heuristic utility.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add assumed embedding noise to the Bayesian spymaster (ablation)SM_B · Codenames, deterministic environment, in-distribution guesserswin rate: 0.960 -> 0.860Hurt
Add assumed embedding noise to the Bayesian spymaster (ablation)SM_B · Codenames, deterministic environment, out-of-distribution guesserswin rate: 0.761 -> 0.872Helped
Add assumed embedding noise to the Bayesian spymaster (ablation)SM_B · Codenames, stochastic environment, in-distribution guesserswin rate: 0.370 -> 0.450Helped
Add assumed embedding noise to the Bayesian spymaster (ablation)SM_B · Codenames, stochastic environment, out-of-distribution guesserswin rate: 0.477 -> 0.625Helped
Use a Bayesian spymaster instead of the best static spymasterCodenames · Deterministic environment, in-distribution guesserswin rate: 0.926 -> 0.960Helped
Use a Bayesian spymaster instead of the best static spymasterCodenames · Deterministic environment, out-of-distribution guesserswin rate: 0.718 -> 0.872Helped
Use a Bayesian spymaster instead of the best static spymasterCodenames · Stochastic environment, in-distribution guesserswin rate: 0.370 -> 0.450Helped
Use a Bayesian spymaster instead of the best static spymasterCodenames · Stochastic environment, out-of-distribution guesserswin rate: 0.468 -> 0.625Helped
Add assumed embedding noise to DG_B (ablation)Bayesian guesser · Codenames, deterministic environment, in-distribution spymasterswin rate: 0.975 -> 0.962Hurt
Add assumed embedding noise to DG_B (ablation)Bayesian guesser · Codenames, deterministic environment, out-of-distribution spymasterswin rate: 0.534 -> 0.522Hurt
Add assumed embedding noise to DG_B (ablation)Bayesian guesser · Codenames, stochastic environment, in-distribution spymasterswin rate: 0.670 -> 0.733Helped
Add assumed embedding noise to DG_B (ablation)Bayesian guesser · Codenames, stochastic environment, out-of-distribution spymasterswin rate: 0.423 -> 0.425No clear effect

Surprising findings

Limitations

Experimental setup

Benchmarks: simulated solitaire Codenames games

Metrics: win rate

Baselines: static level-0 spymaster per word embedding static level-0 guesser per word embedding best single model

Builds on: deductive hierarchy (level-k reasoning) cognitive hierarchy (Stahl) Rational Speech Act framework

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