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A compressive-expressive communication framework for compositional representations
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Proposes CELEBI, a self-supervised emergent-communication framework with progressive decoding, final-state imitation, and pairwise distance maximization that yields more compositional and efficient discrete messages on Shapes3D and MPI3D.
Problem
Neural agents struggle to learn compositional representations; emergent communication with iterated learning needs to balance expressivity and compressibility to produce compositional discrete messages for image reconstruction.
Approach
Extends the Lewis reconstruction game with iterated learning by (1) a prefix-wise reconstruction loss (progressive decoding), (2) imitation that matches only the teacher's final reconstruction rather than messages (final-state imitation), and (3) a batch pairwise cosine-dissimilarity regularizer over message symbol distributions (pairwise distance maximization) linked to entropy maximization.
Key results
- Progressive Decoding reduces useful length on Shapes3D from 10.0 to 7.5 (25% reduction) with TopSim rising from 0.244 to 0.270.
- PD+FiSI+PDM (lambda=1.5) achieves the best Shapes3D TopSim of 0.292 and useful length 7.0 versus 10.0 for the baseline.
- On MPI3D, VAE+CELEBI obtains DCI 0.137 vs 0.114 for VAE+EL and RMSE 14.82 vs 15.97, while beta-VAE/beta-TCVAE get higher categorical accuracy.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add progressive decoding (ablation) | Full message reconstruction baseline · Shapes3D | Useful length: 10.0 ± 0.0 -> 7.5 ± 0.215 | Helped |
| Add progressive decoding (ablation) | Full message reconstruction baseline · MPI3D | Last symbol MSE: 0.015 ± 0.0 -> 0.015 ± 0.0 | No clear effect |
| Add progressive decoding (ablation) | Full message reconstruction baseline · Shapes3D | Last symbol MSE: 0.212 ± 0.003 -> 0.238 ± 0.007 | Hurt |
| Use final-state imitation instead of message imitation (ablation) | Iterated learning communication · MPI3D | TopSim: 0.135 ± 0.001 -> 0.156 ± 0.001 | Helped |
| Use final-state imitation instead of message imitation (ablation) | Iterated learning communication · Shapes3D | TopSim: 0.257 ± 0.005 -> 0.283 ± 0.003 | Helped |
| Use final-state imitation instead of message imitation (ablation) | Iterated learning communication · MPI3D | Last symbol MSE: 0.016 ± 0.0 -> 0.02 ± 0.0 | Hurt |
| Imitate all receiver states instead of only the final state (ablation) | Iterated learning communication · Shapes3D | TopSim: 0.283 ± 0.003 -> 0.256 ± 0.003 | Hurt |
| Replace KoLeo with PDM (ablation) | PD+FiSI regularization · Shapes3D | TopSim: 0.256 ± 0.002 -> 0.292 ± 0.002 | Helped |
| Replace KoLeo with PDM (ablation) | PD+FiSI regularization · MPI3D | Useful length: 8.9 ± 0.221 -> 9.0 ± 0.167 | Hurt |
| Add PDM to PD+FiSI (ablation) | PD+FiSI · Shapes3D | TopSim: 0.283 ± 0.003 -> 0.292 ± 0.002 | Helped |
| Add PDM to PD+FiSI (ablation) | PD+FiSI · MPI3D | Useful length: 6.6 ± 0.341 -> 9.0 ± 0.167 | Hurt |
| Use λ=1.5 for progressive decoding (ablation) | Progressive decoding · Shapes3D and MPI3D | Useful length | Mixed |
Surprising findings
- Final-state imitation reaches higher TopSim than message imitation with minimal reconstruction loss, suggesting message-level matching constrains compositional structure too strongly.
- On MPI3D, the PDM regularizer does not achieve the highest TopSim and increases useful length relative to PD alone.
Limitations
- Experiments restricted to synthetic datasets Shapes3D and MPI3D with clean disentangled factors and no observational noise.
- MSE used as reconstruction loss may be inappropriate for natural images.
- Visual backbone (VAE) frozen across EL variants, which may bias comparison with jointly trained continuous baselines.
Experimental setup
Datasets: Shapes3D MPI3D
Benchmarks: Shapes3D MPI3D
Metrics: Topographic Similarity useful length reconstruction MSE DCI disentanglement RMSE classification accuracy
Baselines: Full message reconstruction (no IL) Message imitation Full state imitation PD+FiSI+KoLeo beta-VAE beta-TCVAE VAE + EL
Builds on: Lewis signaling game iterated learning EGG framework Gumbel-Softmax KoLeo entropy estimator
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