Research map / 3D vision / Gaussian splatting
DiET-GS: Diffusion Prior and Event Stream-Assisted Motion Deblurring 3D Gaussian Splatting
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Proposes DiET-GS, a two-stage event-and-diffusion-prior method that builds motion-deblurring 3D Gaussian Splatting using EDI constraints from event streams, then refines edges with a renoised score distillation stage (DiET-GS++).
Problem
Reconstructing sharp 3D representations from motion-blurred multi-view images, where prior methods either get inaccurate colors or lose fine-grained edge details.
Approach
Combines event double integral (EDI) constraints in both RGB and a learnable camera-response-based brightness domain with event reconstruction loss for 3DGS, then adds a second stage that attaches learnable per-Gaussian latent features rendered as a residual and optimized with renoised score distillation from a pretrained diffusion model.
Key results
- On EvDeblur-Blender, DiET-GS reaches 26.69 PSNR and 0.8607 SSIM, versus 24.76 PSNR for Ev-DeblurNeRF.
- On EvDeblur-CDAVIS, DiET-GS reaches 34.22 PSNR and 0.9223 SSIM, versus 32.30 PSNR for Ev-DeblurNeRF.
- DiET-GS++ achieves the best MUSIQ and CLIP-IQA (e.g., 59.91 MUSIQ on Blender, 50.44 on CDAVIS) at a small cost in PSNR and SSIM.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use DiET-GS rather than the strongest baseline | EvDeblur-blender · EvDeblur-blender | PSNR: 24.76 -> 26.69 | Helped |
| Use DiET-GS rather than the strongest baseline | EvDeblur-CDAVIS · EvDeblur-CDAVIS | PSNR: 32.95 -> 34.22 | Helped |
| Add Stage 2 diffusion refinement to DiET-GS | DiET-GS · EvDeblur-blender | MUSIQ: 57.67 -> 59.91 | Helped |
| Add Stage 2 diffusion refinement to DiET-GS | DiET-GS · EvDeblur-CDAVIS | PSNR: 34.22 -> 33.16 | Hurt |
| Add event reconstruction loss Lev (ablation) | DiET-GS · Figures sample | PSNR: 29.73 -> 32.74 | Helped |
| Add grayscale EDI loss Ledi gray (ablation) | DiET-GS · Figures sample | PSNR: 32.74 -> 33.91 | Helped |
| Use color EDI loss instead of grayscale EDI loss (ablation) | DiET-GS · Figures sample | PSNR: 33.91 -> 34.48 | Helped |
| Add color EDI loss alongside grayscale EDI loss (ablation) | DiET-GS · Figures sample | PSNR: 33.91 -> 34.92 | Helped |
| Add EDI simulation loss Ledi simul (ablation) | DiET-GS · Figures sample | PSNR: 34.92 -> 35.04 | Helped |
| Add Stage 1 RSD diffusion loss Lrsd (ablation) | DiET-GS · Figures sample | MUSIQ: +0.33 | Helped |
| Add Stage 1 RSD diffusion loss Lrsd (ablation) | DiET-GS · Figures sample | PSNR: 35.04 -> 34.89 | Hurt |
| Add Stage 2 RSD with learnable Gaussian features (ablation) | DiET-GS · Figures sample | MUSIQ: 45.37 -> 51.71 | Helped |
Surprising findings
- DiET-GS++ improves no-reference quality (MUSIQ, CLIP-IQA) while slightly lowering PSNR and SSIM relative to DiET-GS.
- Using EDI-processed sharp images as the diffusion conditioning input degraded results due to artifacts, so ground-truth blurry images were used instead.
Limitations
- Joint optimization of event losses and RSD loss weakens the diffusion prior's effect, requiring a second stage.
- DiET-GS++ trades slight PSNR/SSIM drop for perceptual quality because outputs can deviate from ground truth.
Experimental setup
Datasets: EvDeblur-Blender EvDeblur-CDAVIS
Benchmarks: EvDeblur-Blender EvDeblur-CDAVIS
Metrics: PSNR SSIM LPIPS MUSIQ CLIP-IQA
Baselines: MPRNet EDI+GS EFNet+GS BAD-NeRF BAD-GS E2NeRF Ev-DeblurNeRF
Builds on: 3D Gaussian Splatting Ev-DeblurNeRF DiSR-NeRF EDI Renoised Score Distillation
Closest papers by meaning
- GS-Blur: A 3D Scene-Based Dataset for Realistic Image Deblurring (NeurIPS 2024 · similarity 0.90)
- EF-3DGS: Event-Aided Free-Trajectory 3D Gaussian Splatting (NeurIPS 2025 · similarity 0.89)
- EvGGS: A Collaborative Learning Framework for Event-based Generalizable Gaussian Splatting (ICML 2024 · similarity 0.89)
- BARD-GS: Blur-Aware Reconstruction of Dynamic Scenes via Gaussian Splatting (CVPR 2025 · similarity 0.89)
- GS2E: Gaussian Splatting is an Effective Data Generator for Event Stream Generation (NeurIPS 2025 · similarity 0.89)
- HiCoM: Hierarchical Coherent Motion for Dynamic Streamable Scenes with 3D Gaussian Splatting (NeurIPS 2024 · similarity 0.88)
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