Research map / Bandits and online learning / Online convex optimization and games
Competing Against Nash Equilibria in Adversarially Changing Zero-Sum Games
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Each player independently minimizes its own regret (naive OCO reduction) instead of jointly targeting NE regret | Online Matrix Games with adversarial payoffs · Online Matrix Games (theoretical) | NE regret sublinear | Hurt |
| Use joint saddle-point updates with negative-entropy regularization (log dependence on action count) | Online Matrix Games full information (OMG-RFTL) · Full information Online Matrix Games | NE regret bound | Helped |
| Bandit feedback: one-point unbiased matrix estimate with joint randomization of both players' actions, combined with saddle-point RFTL | Bandit Online Matrix Games (BANDIT-OMG-RFTL) · Bandit Online Matrix Games | NE regret bound | Helped |
Closest papers by meaning
- No-Regret Learning in Time-Varying Zero-Sum Games (ICML 2022 · similarity 0.92)
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- No Free Lunch Theorem and Black-Box Complexity Analysis for Adversarial Optimisation (NeurIPS 2024 · similarity 0.89)
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