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No-Regret Learning in Time-Varying Zero-Sum Games
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use the parameter-free two-layer algorithm with DRVU base-learners and stability corrections | Both players in time-varying zero-sum games · Time-varying zero-sum games | individual regret: \widetilde{O}\Big(\sqrt{1+V_T+\min\{P_T,W_T\}}\Big) | Helped |
| Use the parameter-free two-layer algorithm with DRVU base-learners and stability corrections | Both players in time-varying zero-sum games · Time-varying zero-sum games | dynamic NE-regret: \widetilde{O}\big(\min\{\sqrt{(1+V_T)(1+P_T)} + P_T, 1 + W_T\}\big) | Helped |
| Use the parameter-free two-layer algorithm with DRVU base-learners and stability corrections | Both players in time-varying zero-sum games · Time-varying zero-sum games | duality gap: \widetilde{O}\Big(\min\{T^{\frac{3}{4}} \big( 1 +Q_T \big)^{\frac{1}{4}}, T^{\frac{1}{2}}(1+Q_T^{\frac{3}{2}}+P_TQ_T)^{\ | Helped |
| Use the parameter-free two-layer algorithm | A player facing any opponent · Time-varying zero-sum games | individual regret: \widetilde{O}(\sqrt{T}) | Helped |
| Use the parameter-free two-layer algorithm | Both players in a stationary zero-sum game · Stationary zero-sum game | individual regret: \widetilde{O}(1) | Helped |
| Use the parameter-free two-layer algorithm | Both players in a stationary zero-sum game · Stationary zero-sum game | dynamic NE-regret: \widetilde{O}(1) | Helped |
| Use the parameter-free two-layer algorithm | Both players in a stationary zero-sum game · Stationary zero-sum game | duality gap: \widetilde{O}(\sqrt{T}) | Helped |
| Add dummy base-learners that always play a fixed action | The two-layer algorithm · Time-varying zero-sum games | duality gap | Helped |
| Add stability correction terms to the meta-algorithm's losses and predictions | The two-layer algorithm · Time-varying zero-sum games | stability of strategies | Helped |
| Replace NE-regret's minimax value of the cumulative payoff matrix with the sum of each round's minimax value | The performance measure for time-varying games · Two-phase time-varying game | dynamic NE-regret: T/2 | Helped |
Closest papers by meaning
- Competing Against Nash Equilibria in Adversarially Changing Zero-Sum Games (ICML 2019 · similarity 0.92)
- Optimism Without Regularization: Constant Regret in Zero-Sum Games (NeurIPS 2025 · similarity 0.90)
- Convergence of No-Swap-Regret Dynamics in Self-Play (NeurIPS 2024 · similarity 0.89)
- No-regret Learning in Harmonic Games: Extrapolation in the Face of Conflicting Interests (NeurIPS 2024 · similarity 0.89)
- The Harder Path: Last Iterate Convergence for Uncoupled Learning in Zero-Sum Games with Bandit Feedback (ICML 2025 · similarity 0.89)
- Best of Both Worlds: Regret Minimization versus Minimax Play (ICML 2025 · similarity 0.89)
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