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Convergence of No-Swap-Regret Dynamics in Self-Play

NeurIPS 2024 · Bandits and online learning › Online convex optimization and games · approach: Fast no-regret dynamics in games · 1 citations (OpenAlex)

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Shows that in almost all symmetric zero-sum games, self-play with identical no-swap-regret learners converges in frequent-iterate sense to Nash, while no-swap-regret algorithms must be time-asymmetric functions of past rewards.

Problem

Whether no-swap-regret dynamics give stronger convergence than no-external-regret dynamics in repeated games, specifically Nash convergence in zero-sum games, and whether such algorithms can be symmetric functions of the history of play.

Approach

In symmetric zero-sum games with identical symmetric initializations, time-averaged convergence of xt⊗xt to a product distribution implies frequent-iterate convergence to Nash (via a quadratic linear functional lemma), combined with the genericity of unique CE/Nash in symmetric zero-sum games. Also shows no-swap-regret learners cannot be symmetric functions of the history, using card-guessing boun

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use identical no-swap-regret algorithms with the same initializationSelf-play in a generic symmetric zero-sum game · Generic symmetric zero-sum gamesfrequent-iterate convergence to Nash equilibriumHelped
Use asymmetric initial conditions instead of symmetric initialization (ablation)Blum-Mansour self-play · Rock-Paper-Scissorsconvergence to Nash equilibriumHurt
Replace no-swap-regret dynamics with no-external-regret dynamics (ablation)Symmetric self-play in zero-sum games · Rock-Paper-Scissorsfrequent-iterate convergence to Nash equilibriumHurt
Use an asymmetric zero-sum game instead of a symmetric zero-sum game (ablation)No-external-regret self-play · Matching Pennieslast-iterate convergence to Nash equilibriumHurt
Make the action depend symmetrically on the history of opponent strategiesA learning algorithm in the three-action game · Adversarial opponent sequenceswap regret: Ω(T)Hurt
Allow vanishingly infrequent arbitrary symmetric play in the trajectory (ablation)No-swap-regret dynamics · Generic symmetric zero-sum gameslast-iterate convergence to Nash equilibriumHurt

Surprising findings

Limitations

Experimental setup

Baselines: Multiplicative Weights Follow-the-Regularized-Leader

Builds on: Blum-Mansour algorithm Multiplicative Weights Forges correlated equilibrium uniqueness in zero-sum games

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