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Convergence of No-Swap-Regret Dynamics in Self-Play
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Shows that in almost all symmetric zero-sum games, self-play with identical no-swap-regret learners converges in frequent-iterate sense to Nash, while no-swap-regret algorithms must be time-asymmetric functions of past rewards.
Problem
Whether no-swap-regret dynamics give stronger convergence than no-external-regret dynamics in repeated games, specifically Nash convergence in zero-sum games, and whether such algorithms can be symmetric functions of the history of play.
Approach
In symmetric zero-sum games with identical symmetric initializations, time-averaged convergence of xt⊗xt to a product distribution implies frequent-iterate convergence to Nash (via a quadratic linear functional lemma), combined with the genericity of unique CE/Nash in symmetric zero-sum games. Also shows no-swap-regret learners cannot be symmetric functions of the history, using card-guessing boun
Key results
- Theorem 3: in generic symmetric zero-sum games, identical no-swap-regret learners with same initialization have frequent-iterate convergence to Nash equilibrium, and last-iterate convergence cannot be proven in general.
- Lemma 5: for 2-action games, swap regret is at most twice external regret.
- Theorem 6: any no-swap-regret algorithm whose action depends symmetrically on Bob's mixed-strategy history incurs Omega(T) swap regret in a 3-action matching pennies construction.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use identical no-swap-regret algorithms with the same initialization | Self-play in a generic symmetric zero-sum game · Generic symmetric zero-sum games | frequent-iterate convergence to Nash equilibrium | Helped |
| Use asymmetric initial conditions instead of symmetric initialization (ablation) | Blum-Mansour self-play · Rock-Paper-Scissors | convergence to Nash equilibrium | Hurt |
| Replace no-swap-regret dynamics with no-external-regret dynamics (ablation) | Symmetric self-play in zero-sum games · Rock-Paper-Scissors | frequent-iterate convergence to Nash equilibrium | Hurt |
| Use an asymmetric zero-sum game instead of a symmetric zero-sum game (ablation) | No-external-regret self-play · Matching Pennies | last-iterate convergence to Nash equilibrium | Hurt |
| Make the action depend symmetrically on the history of opponent strategies | A learning algorithm in the three-action game · Adversarial opponent sequence | swap regret: Ω(T) | Hurt |
| Allow vanishingly infrequent arbitrary symmetric play in the trajectory (ablation) | No-swap-regret dynamics · Generic symmetric zero-sum games | last-iterate convergence to Nash equilibrium | Hurt |
Surprising findings
- Symmetric initializations are necessary: asymmetric Blum-Mansour initializations in Rock-Paper-Scissors do not converge to Nash.
- No-external-regret dynamics like MWU can be symmetric functions of cumulative rewards, but no-swap-regret algorithms cannot be, so swap regret requires time-asymmetry.
Limitations
- Results are for two-player games; generalization to more players left open.
- Frequent-iterate convergence is weaker than last-iterate; last-iterate convergence cannot be established by this argument.
- Asymmetric zero-sum games (e.g. matching pennies) are not covered by the convergence result.
Experimental setup
Baselines: Multiplicative Weights Follow-the-Regularized-Leader
Builds on: Blum-Mansour algorithm Multiplicative Weights Forges correlated equilibrium uniqueness in zero-sum games
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