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No Free Lunch Theorem and Black-Box Complexity Analysis for Adversarial Optimisation

NeurIPS 2024 · Learning theory and algorithms › Submodular and game algorithms · approach: Equilibrium solvers for adversarial games · 2 citations (OpenAlex)

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Proves a No Free Lunch theorem for black-box adversarial optimisation under the pure-strategy Nash equilibrium solution concept, and introduces black-box complexity lower bounds for finding unique Nash equilibria in two-player zero-sum games and bimatrix games.

Problem

Whether black-box adversarial (maximin) optimisation has a no-free-lunch property for general solution concepts, and how to characterise query complexity of finding Nash equilibria in zero-sum games for black-box algorithms.

Approach

Extends the classical permutation-closed NFL argument (induction on search-space size with sub-problem classes) to two-player zero-sum games with a unique pure NE, using game-theoretic lemmas to show isomorphism of sub-problems, and applies Yao's principle to derive unrestricted black-box complexity lower bounds for NE search.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use the pure-strategy Nash equilibrium as the solution concept and count queries until reaching its row or columnBlack-box algorithms on permutation-closed classes of two-player zero-sum games with a unique NE · Two-player zero-sum games with a unique pure NEaverage expected query complexity: r(H, F) = r(H′, F)No clear effect
Restrict the problem class to DIAGONAL instancesUnrestricted black-box algorithms for binary voting games · DIAGONALnblack-box complexity: eΩ(n) general class lower bound; Θ(n) for DIAGONALnHelped
Use the PLATEAU instance class instead of the DIAGONAL instance classUnrestricted black-box algorithms for binary voting games · PLATEAUnblack-box complexity lower bound: eΩ(n)Hurt
Apply the general query-complexity analysis to games with a unique pure NERandomised black-box algorithms · n × n zero-sum bimatrix gamesexpected query complexity lower bound: (n + 1)/2Hurt

Surprising findings

Limitations

Experimental setup

Metrics: expected query complexity

Baselines: FINDPSNE fictitious play Maximin free lunch (Wolpert and Macready) Maximisation over all test cases free lunch (Service and Tauritz)

Builds on: No Free Lunch theorems (Wolpert and Macready) Droste et al. generalised NFL Yao's minimax principle Lehre-Fajardo FINDPSNE bimatrix NE lower bound

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