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Learning Equilibria in Adversarial Team Markov Games: A Nonconvex-Hidden-Concave Min-Max Optimization Problem
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Proposes ISPNG, an independent bandit-feedback policy-gradient algorithm that learns epsilon-Nash equilibria in infinite-horizon adversarial team Markov games via a nonconvex-hidden-concave min-max reformulation and new weakly-smooth nonconvex SGD results.
Problem
Learning Nash equilibria in infinite-horizon adversarial team Markov games (ATMGs) with only bandit feedback and independent learning, where the min-max objective is nonconvex-nonconcave and the feasible set has coupled constraints.
Approach
Regularize the adversary's value with a quadratic penalty on its state-action visitation measure so the max over the adversary's occupancy measure is differentiable with Hölder-continuous gradient; then run inexact stochastic projected gradient descent on this weakly-smooth nonconvex function, with the adversary best-responding via visitation-regularized policy gradient.
Key results
- Provides the first learning algorithm (ISPNG) that computes an epsilon-Nash equilibrium in ATMGs with iteration and sample complexity polynomial in 1/epsilon and game parameters, avoiding exponential dependence on the number of agents.
- Shows the gradient of the regularized max function is (1/2)-Hölder continuous with constant O(1/nu), enabling convergence of inexact stochastic PGD for weakly-smooth nonconvex functions.
- Establishes convergence to an epsilon-saddle point for nonconvex-hidden-strongly-concave functions with T = O(1/(nu^2 eps^3)) maximization oracle calls.
Limitations
- Convergence relies on batch sampling of gradients; sample complexity not improved by variance reduction.
- Requires a regularization coefficient nu that must be carefully tuned, and the learning dynamics use turn-taking rather than fully simultaneous updates.
- Analysis is theoretical; no empirical experiments reported.
Experimental setup
Metrics: epsilon-Nash equilibrium gap iteration complexity sample complexity
Baselines: Kalogiannis et al. (2023) equilibrium computation for ATMGs
Builds on: Markov potential games policy gradient Danskin's theorem REINFORCE convex RL visitation measure estimator
Closest papers by meaning
- Efficiently Computing Nash Equilibria in Adversarial Team Markov Games (ICLR 2023 · similarity 0.94)
- Solving Zero-Sum Convex Markov Games (ICML 2025 · similarity 0.92)
- Optimistic Policy Gradient in Multi-Player Markov Games with a Single Controller: Convergence beyond the Minty Property (AAAI 2024 · similarity 0.90)
- Constrained Exploitability Descent: An Offline Reinforcement Learning Method for Finding Mixed-Strategy Nash Equilibrium (ICML 2025 · similarity 0.90)
- Learning Nash Equilibrium of Markov Potential Games with a Shared Constraint via Primal-Dual Optimization (AAAI 2025 · similarity 0.90)
- Solving Neural Min-Max Games: The Role of Architecture, Initialization & Dynamics (NeurIPS 2025 · similarity 0.90)
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