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Learning Equilibria in Adversarial Team Markov Games: A Nonconvex-Hidden-Concave Min-Max Optimization Problem

NeurIPS 2024 · Learning theory and algorithms › Submodular and game algorithms · approach: Zero-sum game learning dynamics · 1 citations (OpenAlex)

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Proposes ISPNG, an independent bandit-feedback policy-gradient algorithm that learns epsilon-Nash equilibria in infinite-horizon adversarial team Markov games via a nonconvex-hidden-concave min-max reformulation and new weakly-smooth nonconvex SGD results.

Problem

Learning Nash equilibria in infinite-horizon adversarial team Markov games (ATMGs) with only bandit feedback and independent learning, where the min-max objective is nonconvex-nonconcave and the feasible set has coupled constraints.

Approach

Regularize the adversary's value with a quadratic penalty on its state-action visitation measure so the max over the adversary's occupancy measure is differentiable with Hölder-continuous gradient; then run inexact stochastic projected gradient descent on this weakly-smooth nonconvex function, with the adversary best-responding via visitation-regularized policy gradient.

Key results

Limitations

Experimental setup

Metrics: epsilon-Nash equilibrium gap iteration complexity sample complexity

Baselines: Kalogiannis et al. (2023) equilibrium computation for ATMGs

Builds on: Markov potential games policy gradient Danskin's theorem REINFORCE convex RL visitation measure estimator

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