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DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation
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Introduces DreamGaussian, a generative 3D Gaussian Splatting pipeline with SDS-based initialization, fast mesh extraction from Gaussians, and UV-space MSE texture refinement, producing textured meshes from image or text in about 2 minutes.
Problem
Optimization-based 2D-lifting 3D generation (SDS with NeRF) takes hours per sample, limiting practical use; occupancy pruning from NeRF is ineffective under ambiguous SDS supervision.
Approach
Replace NeRF with 3D Gaussian Splatting for SDS-based generation using frequent progressive densification from few Gaussians, extract a textured mesh via block-wise local density querying and back-projection, and refine the UV texture with image-space diffusion denoising and MSE loss instead of SDS.
Key results
- Image-to-3D generation in about 2 minutes with CLIP-similarity 0.738, versus 0.647 for Zero-1-to-3 (20 minutes) and 0.778 for Zero-1-to-3* (30 minutes).
- Stage 1 alone reaches CLIP-similarity 0.678 in about 1 minute.
- User study (900 valid scores) rates ours 4.31 for reference view consistency and 3.92 for overall quality, above Zero-1-to-3 (3.48, 3.11).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use DreamGaussian instead of Zero-1-to-3* | Image-to-3D generation · Image-to-3D | CLIP-Similarity: 0.778 -> 0.738 | Hurt |
| Use DreamGaussian instead of Shap-E | Image-to-3D generation · Image-to-3D | Generation Time: 27 seconds -> 2 minutes | Hurt |
| Use DreamGaussian instead of Zero-1-to-3 | Image-to-3D generation · Image-to-3D | Reference View Consistency: 3.48 -> 4.31 | Helped |
| Use DreamGaussian instead of Zero-1-to-3 | Image-to-3D generation · Image-to-3D | Overall Model Quality: 3.11 -> 3.92 | Helped |
| Add the UV-space texture refinement stage (ablation) | DreamGaussian · Image-to-3D | CLIP-Similarity: 0.678 -> 0.738 | Helped |
| Add periodic densification of 3D Gaussians (ablation) | DreamGaussian stage 1 · 3D generation | Generated model quality | Helped |
| Add linear timestep annealing for the SDS loss (ablation) | DreamGaussian stage 1 · 3D generation | Generated model quality | Helped |
| Add the reference-view loss (ablation) | DreamGaussian stage 1 · Image-to-3D | Generated model quality | Helped |
| Use image-space MSE refinement instead of SDS for UV-space texture optimization | DreamGaussian texture refinement · UV-space texture refinement | Texture quality | Helped |
Surprising findings
- Occupancy pruning from NeRF is reported to be ineffective in the generative SDS setting, unlike reconstruction.
- SDS fine-tuning directly in UV texture space produces over-saturated blocky artifacts, so an MSE loss on diffusion-refined images is used instead.
Limitations
- Multi-face Janus problem, over-saturated textures, and baked lighting, shared with prior work.
- Back-view texture in image-to-3D can be blurry and lacks fine detail unless stage 2 is trained longer.
- Image-to-3D quality slightly below other optimization-based methods (CLIP-similarity and user study).
Experimental setup
Datasets: 30 images from previous works and Internet (evaluation)
Benchmarks: 30-image image-to-3D evaluation set (CLIP similarity) user study on 15 images
Metrics: CLIP-similarity generation time user rating (1-5) reference view consistency and overall qua
Baselines: Zero-1-to-3 One-2-3-45 Point-E Shap-E DreamFusion
Builds on: DreamFusion 3D Gaussian Splatting Zero-1-to-3 SDEdit Dreamtime
Closest papers by meaning
- DiffSplat: Repurposing Image Diffusion Models for Scalable Gaussian Splat Generation (ICLR 2025 · similarity 0.90)
- Generative Sparse-View Gaussian Splatting (CVPR 2025 · similarity 0.90)
- DropGaussian: Structural Regularization for Sparse-view Gaussian Splatting (CVPR 2025 · similarity 0.90)
- Text-to-3D using Gaussian Splatting (CVPR 2024 · similarity 0.89)
- DreamMesh4D: Video-to-4D Generation with Sparse-Controlled Gaussian-Mesh Hybrid Representation (NeurIPS 2024 · similarity 0.89)
- MaskGaussian: Adaptive 3D Gaussian Representation from Probabilistic Masks (CVPR 2025 · similarity 0.89)
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