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DropGaussian: Structural Regularization for Sparse-view Gaussian Splatting

CVPR 2025 · 3D vision › Gaussian splatting · approach: Regularization and primitive design for 3DGS · 36 citations (OpenAlex)

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Proposes DropGaussian, a prior-free sparse-view 3D Gaussian splatting regularizer that randomly drops Gaussians during training with a progressively increasing drop rate.

Problem

3D Gaussian splatting overfits to the few training views in sparse-view novel view synthesis, and existing fixes rely on strong priors (depth, 2D generative models, optical flow) that add cost or error.

Approach

Randomly drop Gaussians during training like dropout, compensating opacity by 1/(1-r), so remaining Gaussians (including distant ones) receive larger gradients; the drop rate grows linearly with iteration (r_t = gamma * t/T_total) since overfitting appears late in training.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Apply DropGaussian to 3DGS3DGS · LLFF 3-viewPSNR: 19.22 -> 20.76Helped
Apply DropGaussian to 3DGS3DGS · Mip-NeRF360 12-viewPSNR: 18.52 -> 19.74Helped
Apply DropGaussian to 3DGS3DGS · BlenderPSNR: 21.56 -> 25.42Helped
Progressively increase the drop rate rather than fixing it at 0.2 (ablation)DropGaussian · LLFF 3-viewPSNR: 20.16 -> 20.56Helped
Use a fixed drop rate of 0.1 instead of progressive adjustment (ablation)DropGaussian · LLFF 3-viewPSNR: 20.56 -> 20.28Hurt
Use a fixed drop rate of 0.3 instead of progressive adjustment (ablation)DropGaussian · LLFF 3-viewPSNR: 20.48 -> 20.15Hurt
Randomly drop Gaussians instead of selectively dropping by gradient (ablation)DropGaussian · LLFF 3-viewPSNR: 19.62 -> 20.76Helped
Randomly drop Gaussians instead of selectively dropping by distance (ablation)DropGaussian · LLFF 3-viewPSNR: 17.49 -> 20.76Helped
Use temporary Gaussian dropping instead of gradient-based L1 regularization (ablation)DropGaussian · LLFF 3-viewPSNR: 19.97 -> 20.76Helped
Use temporary Gaussian dropping instead of distance-based L1 regularization (ablation)DropGaussian · LLFF 3-viewPSNR: 19.73 -> 20.76Helped

Surprising findings

Limitations

Experimental setup

Datasets: LLFF Mip-NeRF360 Blender Replica

Benchmarks: LLFF Mip-NeRF360 Blender Replica

Metrics: PSNR SSIM LPIPS

Baselines: 3DGS DNGaussian FSGS CoR-GS Mip-NeRF DietNeRF RegNeRF FreeNeRF SparseNeRF pixelSplat MVSplat FreeSplat

Builds on: 3D Gaussian splatting FSGS CoR-GS DNGaussian

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