Research map / Large language models / Alignment and preferences
Personalized Reward Learning with Interaction-Grounded Learning (IGL)
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use three latent reward states instead of two (ablation) | IGL-P · Production image recommendation | Dislikes: [1.141, 1.337, 1.557] -> [0.751, 1.072, 1.274] | Helped |
| Use three latent reward states instead of two (ablation) | IGL-P · Production image recommendation | Likes: [0.914, 0.949, 0.988] -> [0.985, 1.029, 1.054] | Helped |
| Use three latent reward states instead of two (ablation) | IGL-P · Three-state recommendation simulator | user satisfaction | Helped |
| Use IGL-P(2) rather than IGL-P(3) (ablation) | IGL-P · Two-state recommendation simulator | user satisfaction | No clear effect |
| Add a definitely-negative feedback oracle to disambiguate negative reward events (ablation) | IGL-P(3) · Three-state recommendation simulator | user satisfaction | Helped |
| Use IGL-P(3) instead of CB-Click | Production image recommendation · Production image recommendation | Dislikes: [1.234, 1.311, 1.348] -> [0.890, 0.918, 0.955] | Helped |
| Use IGL-P(3) instead of CB-Click | Production image recommendation · Production image recommendation | Clicks: [0.968, 0.979, 0.990] -> [1.000, 1.010, 1.020] | Helped |
| Optimize comments as the reward instead of personalized latent satisfaction | CB-comment · Facebook news recommendation | user dissatisfaction | Mixed |
| Personalize reward learning across reader communication styles | IGL-P(3) · Facebook news recommendation | recommendation performance across reader groups | Helped |
| Optimize emoji reactions as a fixed reward | CB-emoji · Facebook news recommendation | negative reward | Hurt |
| Reduce the frequency of definitely-negative dislike feedback (ablation) | IGL-P(3) · Three-state recommendation simulator | convergence speed | Hurt |
| Use IGL-P(2) when the underlying environment has three latent reward states (ablation) | IGL-P · Three-state recommendation simulator | user satisfaction | Hurt |
Closest papers by meaning
- Provably Efficient Interactive-Grounded Learning with Personalized Reward (NeurIPS 2024 · similarity 0.90)
- Capturing Individual Human Preferences with Reward Features (NeurIPS 2025 · similarity 0.85)
- MTRec: Learning to Align with User Preferences via Mental Reward Models (NeurIPS 2025 · similarity 0.85)
- PersonalLLM: Tailoring LLMs to Individual Preferences (ICLR 2025 · similarity 0.85)
- An Information Theoretic Approach to Interaction-Grounded Learning (ICML 2024 · similarity 0.85)
- Enhancing Personalized Multi-Turn Dialogue with Curiosity Reward (NeurIPS 2025 · similarity 0.84)
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