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Capturing Individual Human Preferences with Reward Features

NeurIPS 2025 · Large language models › Alignment and preferences · approach: Reward model design and preference models · 0 citations (OpenAlex)

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Formalises user-aware reward model learning with a PAC bound over raters and examples, and proposes the reward-feature model (RFM), a shared learned feature map with per-user linear weights adapted by logistic regression, evaluated on Gemma 1.1 2B with UltraFeedback and synthetic raters.

Problem

Standard RLHF reward models aggregate preferences into one user-agnostic reward, which fails under heterogeneous preferences and does not generalise to users outside the rater pool.

Approach

Model individual preferences as a linear combination of shared learned reward features; train the features on rater-labelled pairs and adapt to a new user by fitting only their linear coefficients (a convex logistic regression) on a few ranked examples.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use an adaptive reward-feature model instead of a non-adaptive reward modelGemma 1.1 2B reward model · Synthetic raters, held-out usersaccuracyHelped
Increase the number of training ratersRFM · Synthetic raters, held-out usersaccuracyHelped
Increase preference homogeneityRFM and non-adaptive baseline · Synthetic raters, held-out usersaccuracyHelped
Use RFM with at least 32 learned features as preference homogeneity decreasesRFM · Synthetic raters, held-out usersaccuracyHelped
Increase adaptation examplesRFM with 32 or 128 features · Synthetic raters, held-out usersaccuracyHelped
Use adapted RFM(32) rather than the baseline to select best-of-n responsesGemma 2 9B and Gemma 2 27B response candidates · UltraFeedback test set, best-of-npreference win fractionHelped
Increase the number of candidate responses nRFM(32) best-of-n selection · UltraFeedback test setpreference win fractionHelped
Adapt the baseline's final layer using user-specific examplesLinear baseline · Synthetic raters, held-out usersaccuracyNo clear effect
Use a non-linear adaptive MLP with 3 or 5 hidden layersGemma 1.1 2B reward model · Synthetic raters, held-out usersaccuracyHurt
Use in-context personalization with 10 examplesGemini 1.5 Pro and GPT-4o · Synthetic raters, held-out usersaccuracyHurt
Use RFM(32) rather than VPLReward model · UltraFeedback, intra-user generalisationaccuracy: 61.49% vs 61.61%No clear effect
Use RFM rather than the non-adaptive or linear baselineReward model · PersonalLLM and UltraFeedback, held-out reward modelaccuracyHelped

Surprising findings

Limitations

Experimental setup

Datasets: UltraFeedback PersonalLLM

Benchmarks: UltraFeedback PersonalLLM

Metrics: inter-user accuracy on held-out users intra-user accuracy best-of-n win rate accuracy vs number of raters m and homogeneity p

Baselines: non-adaptive reward model linear adaptation of final layer MLP adapter (Park et al. 2024) Gemini 1.5 Pro in-context GPT-4o in-context VPL

Builds on: Bradley-Terry model empirical risk minimisation adapters variational preference learning

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