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An Information Theoretic Approach to Interaction-Grounded Learning

ICML 2024 · Reinforcement learning › Visual and representation RL · approach: Latent-space world models · 0 citations (OpenAlex)

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Proposes VI-IGL and f-VI-IGL, information-theoretic methods that learn a latent-reward decoder by minimizing conditional mutual information between context-action and feedback (with a regularizer), solved via a variational min-max formulation, and shows gains over E2G on noisy MNIST number-guessing.

Problem

Interaction-grounded learning requires inferring a latent binary reward from feedback; existing IGL methods rely on full conditional independence of feedback and context-action given reward, which breaks down under noisy feedback.

Approach

Learn the reward decoder by minimizing conditional MI I(Y;X,A|R) regularized by -beta*I(X,A;R), and estimate both MI terms with Donsker-Varadhan / f-divergence variational representations, yielding a min-max problem solved by gradient descent-ascent.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use VI-IGL with β=10 instead of E2GNumber-guessing task · Noisy feedback, noise levels 0.1, 0.2, and 0.3accuracyHelped
use VI-IGL with β=10 instead of E2GNumber-guessing task · Noiselessaccuracy: 81.6±7.9 vs 82.2±4.3No clear effect
add the regularization term by using β=10 rather than β=0 (ablation)VI-IGL · Number-guessing, noise 0.1, independent noiseaccuracy: 60.6±15.5 -> 71.0±16.2Helped
add the regularization term by using β=10 rather than β=0 (ablation)VI-IGL · Number-guessing, noise 0.1, action-inclusive noiseaccuracy: 64.8±17.9 -> 73.6±16.0Helped
add the regularization term by using β=10 rather than β=0 (ablation)VI-IGL · Number-guessing, noise 0.1, context-inclusive noiseaccuracy: 52.4±25.3 -> 72.1±10.2Helped
add the regularization term by using β=10 rather than β=0 (ablation)VI-IGL · Number-guessing, noise 0.1, context-action-inclusive noiseaccuracy: 63.4±16.4 -> 65.2±16.3Helped
add the regularization term by using β=10 rather than β=0 (ablation)VI-IGL · Number-guessing, noiselessaccuracy: 55.7±27.3 -> 81.6±7.9Helped
replace KL-KL with χ²-χ² divergences (ablation)VI-IGL (β=10) · Number-guessing, noise types I, A, C, C-A, and noiselessaccuracy: I: 71.0±16.2 -> 72.7±17.4; A: 73.6±16.0 -> 65.3±11.1; C: 72.1±10.2 -> 76.2±11.5; C-A: 65.2±16.3 -> 70.4±15.5; N: 81.6±7.Mixed
replace KL-KL with χ²-KL divergences (ablation)VI-IGL (β=10) · Number-guessing, noise types I, A, C, C-A, and noiselessaccuracy: I: 71.0±16.2 -> 74.1±12.7; A: 73.6±16.0 -> 71.5±16.7; C: 72.1±10.2 -> 69.4±11.5; C-A: 65.2±16.3 -> 64.6±14.7; N: 81.6±7.Mixed
use a context-action-feedback reward decoder instead of a feedback-only decoder (ablation)VI-IGL (β=10, KL-KL) · Number-guessing, noise types I, A, C, C-A, and noiselessaccuracy: I: 71.0±16.2 -> 42.0±24.1; A: 73.6±16.0 -> 49.6±24.4; C: 69.3±10.9 -> 46.2±16.9; C-A: 72.1±10.2 -> 59.4±17.4; N: 81.6±7.Hurt

Surprising findings

Limitations

Experimental setup

Datasets: MNIST EMNIST Letter

Benchmarks: number-guessing task with noisy feedback (MNIST)

Metrics: policy accuracy

Baselines: E2G

Builds on: Interaction-Grounded Learning E2G Donsker-Varadhan representation information bottleneck

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