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An Information Theoretic Approach to Interaction-Grounded Learning
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Proposes VI-IGL and f-VI-IGL, information-theoretic methods that learn a latent-reward decoder by minimizing conditional mutual information between context-action and feedback (with a regularizer), solved via a variational min-max formulation, and shows gains over E2G on noisy MNIST number-guessing.
Problem
Interaction-grounded learning requires inferring a latent binary reward from feedback; existing IGL methods rely on full conditional independence of feedback and context-action given reward, which breaks down under noisy feedback.
Approach
Learn the reward decoder by minimizing conditional MI I(Y;X,A|R) regularized by -beta*I(X,A;R), and estimate both MI terms with Donsker-Varadhan / f-divergence variational representations, yielding a min-max problem solved by gradient descent-ascent.
Key results
- In the noiseless setting VI-IGL (beta=10) achieves 81.6±7.9% vs E2G 82.2±4.3%, comparable.
- At noise level 0.1 with independent noise, VI-IGL (beta=10) achieves 71.0±16.2% vs E2G 25.0±18.4%.
- Regularization matters: at noise 0.1 VI-IGL beta=0 gets 52.4±25.3 to 65.2 range vs beta=10 improving e.g. context-inclusive from 52.4% to 72.1%.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use VI-IGL with β=10 instead of E2G | Number-guessing task · Noisy feedback, noise levels 0.1, 0.2, and 0.3 | accuracy | Helped |
| use VI-IGL with β=10 instead of E2G | Number-guessing task · Noiseless | accuracy: 81.6±7.9 vs 82.2±4.3 | No clear effect |
| add the regularization term by using β=10 rather than β=0 (ablation) | VI-IGL · Number-guessing, noise 0.1, independent noise | accuracy: 60.6±15.5 -> 71.0±16.2 | Helped |
| add the regularization term by using β=10 rather than β=0 (ablation) | VI-IGL · Number-guessing, noise 0.1, action-inclusive noise | accuracy: 64.8±17.9 -> 73.6±16.0 | Helped |
| add the regularization term by using β=10 rather than β=0 (ablation) | VI-IGL · Number-guessing, noise 0.1, context-inclusive noise | accuracy: 52.4±25.3 -> 72.1±10.2 | Helped |
| add the regularization term by using β=10 rather than β=0 (ablation) | VI-IGL · Number-guessing, noise 0.1, context-action-inclusive noise | accuracy: 63.4±16.4 -> 65.2±16.3 | Helped |
| add the regularization term by using β=10 rather than β=0 (ablation) | VI-IGL · Number-guessing, noiseless | accuracy: 55.7±27.3 -> 81.6±7.9 | Helped |
| replace KL-KL with χ²-χ² divergences (ablation) | VI-IGL (β=10) · Number-guessing, noise types I, A, C, C-A, and noiseless | accuracy: I: 71.0±16.2 -> 72.7±17.4; A: 73.6±16.0 -> 65.3±11.1; C: 72.1±10.2 -> 76.2±11.5; C-A: 65.2±16.3 -> 70.4±15.5; N: 81.6±7. | Mixed |
| replace KL-KL with χ²-KL divergences (ablation) | VI-IGL (β=10) · Number-guessing, noise types I, A, C, C-A, and noiseless | accuracy: I: 71.0±16.2 -> 74.1±12.7; A: 73.6±16.0 -> 71.5±16.7; C: 72.1±10.2 -> 69.4±11.5; C-A: 65.2±16.3 -> 64.6±14.7; N: 81.6±7. | Mixed |
| use a context-action-feedback reward decoder instead of a feedback-only decoder (ablation) | VI-IGL (β=10, KL-KL) · Number-guessing, noise types I, A, C, C-A, and noiseless | accuracy: I: 71.0±16.2 -> 42.0±24.1; A: 73.6±16.0 -> 49.6±24.4; C: 69.3±10.9 -> 46.2±16.9; C-A: 72.1±10.2 -> 59.4±17.4; N: 81.6±7. | Hurt |
Surprising findings
- Unregularized objective (beta=0) can be highly unstable, with accuracy as low as 33.6% under action-inclusive noise at level 0.3.
- Using a context-action-feedback reward decoder performs much worse than a feedback-only decoder (e.g., 42.0% vs 71.0% under independent noise).
Limitations
- Variance of performance is large across trials, attributed to joint training of multiple networks and initialization.
- Sample complexity bound involves covering numbers that are prohibitive for deep networks; does not account for gradient-based optimization.
- Experiments limited to a single synthetic number-guessing task with injected noise; full conditional independence assumption is violated in several noise types.
Experimental setup
Datasets: MNIST EMNIST Letter
Benchmarks: number-guessing task with noisy feedback (MNIST)
Metrics: policy accuracy
Baselines: E2G
Builds on: Interaction-Grounded Learning E2G Donsker-Varadhan representation information bottleneck
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