Research map / 3D vision / Gaussian splatting
Towards Realistic Example-based Modeling via 3D Gaussian Stitching
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Proposes an interactive GUI-driven method that stitches multiple 3D Gaussian Splatting scenes into realistic composites using KNN boundary detection and a two-phase sampling-based cloning plus clustering-based color tuning optimization.
Problem
Realistic example-based modeling of real-world captured 3D objects requires seamless appearance blending when composing parts, which prior grid-based NeRF stitching (SeamlessNeRF) cannot do interactively or on real-world scenes.
Approach
Replace grid-based gradient propagation with point-based 3D Gaussian Splatting: identify boundary Gaussians via KNN against the source field, propagate color/SH features to remaining target points by sampling driven points, add a Sobel-based 2D gradient constraint, and apply a palette-based global color tuning phase, all within a real-time GUI.
Key results
- VQA average score of 0.836 for the proposed method versus 0.662 for SeamlessNeRF (Table 1).
- SeamlessNeRF reported to fail in all three real-world comparison scenes, with artifacts and weak color propagation.
- Ablations show the S-phase and T-phase are complementary: T-phase corrects global brightness/hue/saturation left by S-phase alone; the full pipeline converges in about 4 minutes.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use 3D Gaussian Stitching instead of SeamlessNeRF | Real-world Gaussian stitching results · VQA evaluation | VQA average score: 0.662 -> 0.836 | Helped |
| add clustering-based tuning (T-phase) to sampling-based cloning (S-phase) (ablation) | 3D Gaussian Stitching · Gaussian stitching | global appearance harmony | Helped |
| use sampling-based cloning (S-phase) together with clustering-based tuning (T-phase), rather than either phase alone (ablation) | 3D Gaussian Stitching · Gaussian stitching | stitching quality | Helped |
| remove color loss from the S-phase (ablation) | 3D Gaussian Stitching · Gaussian stitching | feature propagation | Hurt |
| increase the gradient-loss weight λ1 (ablation) | 3D Gaussian Stitching · Gaussian stitching | content preservation and harmonization: λ1=0.1, λ1=2, λ1=10 | Mixed |
| use 2D screen-space gradient supervision with the Sobel operator instead of straightforward gradient loss (ablation) | 3D Gaussian Stitching · Gaussian stitching | gradient-loss effectiveness | Helped |
| remove the mapping function φ from the S-phase (ablation) | 3D Gaussian Stitching · Gaussian stitching | composition realism | Hurt |
| remove the sampling strategy for propagating view-dependent effects in the S-phase (ablation) | 3D Gaussian Stitching · Gaussian stitching | view-dependent effect propagation | Hurt |
Surprising findings
- Naive Laplacian-coordinate regularization fails even before propagation begins, motivating the sampling-based strategy.
- Standard 2D style transfer (SNeRF-style, re-implemented on 3DGS) fails to produce seamless stitching.
Limitations
- Only rigid transformations; no non-rigid deformation (ARAP suggested as future work).
- Does not handle specular reflections or translucent objects; no PBR decoupling.
- Quantitative evaluation is weak: uses a VQA-based score with no ground truth or specialized realism metric.
Experimental setup
Datasets: BlendedMVS Mip360 SeamlessNeRF dataset
Benchmarks: BlendedMVS Mip360 SeamlessNeRF dataset
Metrics: VQA average score
Baselines: SeamlessNeRF SNeRF-style 2D style transfer
Builds on: 3D Gaussian Splatting SeamlessNeRF Poisson-based seamless editing Sobel operator
Closest papers by meaning
- Textured Gaussians for Enhanced 3D Scene Appearance Modeling (CVPR 2025 · similarity 0.89)
- ReGS: Reference-based Controllable Scene Stylization with Gaussian Splatting (NeurIPS 2024 · similarity 0.88)
- Multi-StyleGS: Stylized Gaussian Splatting with Multiple Styles (AAAI 2025 · similarity 0.88)
- Hierarchical Gaussian Mixture Model Splatting for Efficient and Part Controllable 3D Generation (CVPR 2025 · similarity 0.88)
- GaussianSpa: An "Optimizing-Sparsifying" Simplification Framework for Compact and High-Quality 3D Gaussian Splatting (CVPR 2025 · similarity 0.88)
- Evolving High-Quality Rendering and Reconstruction in a Unified Framework with Contribution-Adaptive Regularization (CVPR 2025 · similarity 0.87)
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