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Towards Realistic Example-based Modeling via 3D Gaussian Stitching

CVPR 2025 · 3D vision › Gaussian splatting · approach: Animatable Gaussian human avatars · 2 citations (OpenAlex)

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Proposes an interactive GUI-driven method that stitches multiple 3D Gaussian Splatting scenes into realistic composites using KNN boundary detection and a two-phase sampling-based cloning plus clustering-based color tuning optimization.

Problem

Realistic example-based modeling of real-world captured 3D objects requires seamless appearance blending when composing parts, which prior grid-based NeRF stitching (SeamlessNeRF) cannot do interactively or on real-world scenes.

Approach

Replace grid-based gradient propagation with point-based 3D Gaussian Splatting: identify boundary Gaussians via KNN against the source field, propagate color/SH features to remaining target points by sampling driven points, add a Sobel-based 2D gradient constraint, and apply a palette-based global color tuning phase, all within a real-time GUI.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use 3D Gaussian Stitching instead of SeamlessNeRFReal-world Gaussian stitching results · VQA evaluationVQA average score: 0.662 -> 0.836Helped
add clustering-based tuning (T-phase) to sampling-based cloning (S-phase) (ablation)3D Gaussian Stitching · Gaussian stitchingglobal appearance harmonyHelped
use sampling-based cloning (S-phase) together with clustering-based tuning (T-phase), rather than either phase alone (ablation)3D Gaussian Stitching · Gaussian stitchingstitching qualityHelped
remove color loss from the S-phase (ablation)3D Gaussian Stitching · Gaussian stitchingfeature propagationHurt
increase the gradient-loss weight λ1 (ablation)3D Gaussian Stitching · Gaussian stitchingcontent preservation and harmonization: λ1=0.1, λ1=2, λ1=10Mixed
use 2D screen-space gradient supervision with the Sobel operator instead of straightforward gradient loss (ablation)3D Gaussian Stitching · Gaussian stitchinggradient-loss effectivenessHelped
remove the mapping function φ from the S-phase (ablation)3D Gaussian Stitching · Gaussian stitchingcomposition realismHurt
remove the sampling strategy for propagating view-dependent effects in the S-phase (ablation)3D Gaussian Stitching · Gaussian stitchingview-dependent effect propagationHurt

Surprising findings

Limitations

Experimental setup

Datasets: BlendedMVS Mip360 SeamlessNeRF dataset

Benchmarks: BlendedMVS Mip360 SeamlessNeRF dataset

Metrics: VQA average score

Baselines: SeamlessNeRF SNeRF-style 2D style transfer

Builds on: 3D Gaussian Splatting SeamlessNeRF Poisson-based seamless editing Sobel operator

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