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ReGS: Reference-based Controllable Scene Stylization with Gaussian Splatting

NeurIPS 2024 · 3D vision › Gaussian splatting · approach: Sparse-view Gaussian splatting for novel views · 8 citations (OpenAlex)

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Adapts 3D Gaussian Splatting to reference-based scene stylization using a texture-guided densification scheme, depth regularization, and pseudo-view/TCM losses, achieving real-time stylized novel view synthesis.

Problem

Reference-based 3D scene stylization with NeRFs is slow to render, and optimizing the appearance of a pretrained 3D Gaussian Splatting model with fixed geometry fails to capture continuous texture details from the reference image.

Approach

Replace positional-gradient density control with a color-gradient (texture-guided) densification that splits responsible Gaussians into nine tiny Gaussians in a structured layout, while a depth L1 regularizer keeps the original geometry fixed.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use ReGS instead of the strongest baseline, Ref-NPRReference-based scene stylization · 12-scene averageRef-LPIPS: 0.339 -> 0.202Helped
Use ReGS instead of the strongest baseline, Ref-NPRReference-based scene stylization · 12-scene averageRobustness: 28.11 -> 31.27Helped
Use ReGS instead of the strongest baseline, ARFStylized view synthesis · 12-scene averageSpeed (fps): 16.5 -> 91.4Helped
Add texture-guided Gaussian control instead of default positional-gradient density control (ablation)ReGS · Reference-based scene stylizationTexture detail fidelity: 0.05M newly densified Gaussians -> 0.25M newly densified GaussiansHelped
Add texture-guided Gaussian control rather than optimizing appearance with fixed geometry (ablation)ReGS · Reference-based scene stylizationTexture detail fidelityHelped
Add depth regularization (ablation)ReGS · Reference-based scene stylizationGeometry preservationHelped
Add pseudo-view supervision (ablation)ReGS · Reference-based scene stylizationView consistencyHelped

Surprising findings

Experimental setup

Datasets: reference-based stylization dataset (12 scenes from Blender, LLFF, Tanks and Temples)

Benchmarks: reference-based stylization dataset (12 scenes)

Metrics: Ref-LPIPS Robustness (PSNR) FPS

Baselines: ARF SNeRF Ref-NPR Naive 3DGS default 3DGS density control

Builds on: 3D Gaussian Splatting Ref-NPR TCM loss Plenoxels

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