Research map / 3D vision / Gaussian splatting
ReGS: Reference-based Controllable Scene Stylization with Gaussian Splatting
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Adapts 3D Gaussian Splatting to reference-based scene stylization using a texture-guided densification scheme, depth regularization, and pseudo-view/TCM losses, achieving real-time stylized novel view synthesis.
Problem
Reference-based 3D scene stylization with NeRFs is slow to render, and optimizing the appearance of a pretrained 3D Gaussian Splatting model with fixed geometry fails to capture continuous texture details from the reference image.
Approach
Replace positional-gradient density control with a color-gradient (texture-guided) densification that splits responsible Gaussians into nine tiny Gaussians in a structured layout, while a depth L1 regularizer keeps the original geometry fixed.
Key results
- ReGS reaches Ref-LPIPS 0.202 versus 0.339 for Ref-NPR and 0.394 for ARF.
- ReGS achieves robustness 31.27 PSNR versus 28.11 for Ref-NPR.
- ReGS renders at 91.4 FPS on a single A5000 versus about 16 FPS for NeRF-based baselines (intro claims 134 FPS).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use ReGS instead of the strongest baseline, Ref-NPR | Reference-based scene stylization · 12-scene average | Ref-LPIPS: 0.339 -> 0.202 | Helped |
| Use ReGS instead of the strongest baseline, Ref-NPR | Reference-based scene stylization · 12-scene average | Robustness: 28.11 -> 31.27 | Helped |
| Use ReGS instead of the strongest baseline, ARF | Stylized view synthesis · 12-scene average | Speed (fps): 16.5 -> 91.4 | Helped |
| Add texture-guided Gaussian control instead of default positional-gradient density control (ablation) | ReGS · Reference-based scene stylization | Texture detail fidelity: 0.05M newly densified Gaussians -> 0.25M newly densified Gaussians | Helped |
| Add texture-guided Gaussian control rather than optimizing appearance with fixed geometry (ablation) | ReGS · Reference-based scene stylization | Texture detail fidelity | Helped |
| Add depth regularization (ablation) | ReGS · Reference-based scene stylization | Geometry preservation | Helped |
| Add pseudo-view supervision (ablation) | ReGS · Reference-based scene stylization | View consistency | Helped |
Surprising findings
- Positional-gradient density control fails to grow Gaussians at texture-underfitted regions even with 0.25M added Gaussians, while texture-guided control infills most details with 0.05M.
Experimental setup
Datasets: reference-based stylization dataset (12 scenes from Blender, LLFF, Tanks and Temples)
Benchmarks: reference-based stylization dataset (12 scenes)
Metrics: Ref-LPIPS Robustness (PSNR) FPS
Baselines: ARF SNeRF Ref-NPR Naive 3DGS default 3DGS density control
Builds on: 3D Gaussian Splatting Ref-NPR TCM loss Plenoxels
Closest papers by meaning
- Multi-StyleGS: Stylized Gaussian Splatting with Multiple Styles (AAAI 2025 · similarity 0.93)
- Morpheus: Text-Driven 3D Gaussian Splat Shape and Color Stylization (CVPR 2025 · similarity 0.92)
- SGSST: Scaling Gaussian Splatting Style Transfer (CVPR 2025 · similarity 0.90)
- CLIPGaussian: Universal and Multimodal Style Transfer Based on Gaussian Splatting (NeurIPS 2025 · similarity 0.90)
- Textured Gaussians for Enhanced 3D Scene Appearance Modeling (CVPR 2025 · similarity 0.90)
- Styl3R: Instant 3D Stylized Reconstruction for Arbitrary Scenes and Styles (NeurIPS 2025 · similarity 0.90)
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