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Evolving High-Quality Rendering and Reconstruction in a Unified Framework with Contribution-Adaptive Regularization

CVPR 2025 · 3D vision › Gaussian splatting · approach: Regularization and primitive design for 3DGS · 0 citations (OpenAlex)

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Proposes CarGS, a unified anchor-based 3D Gaussian Splatting model that jointly achieves high-quality rendering and surface reconstruction by learning per-primitive adaptive covariance contributions via a residual Lite-Geo MLP and geometry-guided densification.

Problem

Simultaneously achieving SOTA rendering and surface reconstruction with one 3DGS model is hard because geometry regularization conflicts with rendering contributions of Gaussian primitives, while dual-model approaches are costly in storage and compute.

Approach

Decouple geometry and rendering contributions by predicting a residual geometry covariance offset via a lightweight Geo-MLP initialized from the rendering covariance MLP (Lite-Geo), and densify Gaussians using both normal and SDF cues.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use CarGS instead of PGSRTanks and Temples · Tanks and Temples (mean)PSNR: 24.45 -> 26.01Helped
use CarGS instead of PGSRTanks and Temples · Tanks and Temples (mean)F1: 0.50 -> 0.50No clear effect
use CarGS instead of Scaffold-GSMip-NeRF360 · Mip-NeRF360 average on all scenesPSNR: 28.30 -> 27.68Hurt
use CarGS instead of Scaffold-GSMip-NeRF360 · Mip-NeRF360 average on all scenesSSIM: 0.832 -> 0.834Helped
use CarGS instead of PGSRMip-NeRF360 · Mip-NeRF360 average on all scenesLPIPS: 0.193 -> 0.209Hurt
add geometry loss to Scaffold-GS (ablation)Scaffold-GS · Tanks and Temples TruckF1Helped
add Geo-MLP (ablation)Scaffold-GS + geometry loss · Tanks and Temples TruckF1: 0.38 -> 0.44Helped
add Lite-Geo (ablation)Geo-MLP · Tanks and Temples TruckF1: 0.44 -> 0.62Helped
add geometry-guided densification (ablation)Geo-MLP + Lite-Geo · Tanks and Temples TruckF1: 0.62 -> 0.65Helped
add geometry-guided densification (ablation)Geo-MLP + Lite-Geo · Tanks and Temples TruckPSNR: 26.13 -> 26.41Helped

Surprising findings

Limitations

Experimental setup

Datasets: Tanks and Temples Mip-NeRF360

Benchmarks: Tanks and Temples Mip-NeRF360

Metrics: PSNR SSIM LPIPS F1-score storage (MB) FPS training time

Baselines: NeuS Neuralangelo 2DGS GOF PGSR GSDF Scaffold-GS 3DGS RaDe-GS SuGaR

Builds on: Scaffold-GS PGSR 3D Gaussian Splatting GSDF

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