Research map / 3D vision / Gaussian splatting
Multi-StyleGS: Stylized Gaussian Splatting with Multiple Styles
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Multi-StyleGS stylizes 3D Gaussian Splatting scenes with multiple style images by attaching semantic features to Gaussians, matching style regions via bipartite (Hungarian) matching, and using a DINOv2+VGG local-global feature matching loss for multi-view consistency and memory-efficient training.
Problem
Stylizing a 3D Gaussian Splatting scene with multiple reference styles locally (different styles for different objects) while keeping multi-view consistency and reasonable GPU memory use.
Approach
Augment GS with a learnable semantic feature per Gaussian (trained with SAM-derived labels propagated by a video tracker), partition Gaussians by semantic class, match classes to style images with Hungarian bipartite matching on VGG feature means, and apply a nearest-neighbor feature matching loss on concatenated VGG and DINOv2 features so only one class subset is splatted per pass.
Key results
- Multi-view consistency average 0.96 (ours) vs 1.92 for ref-npr and 1.29 for arf in the main table (lower is better).
- Multi-style loss reduces optimized points per iteration, e.g. truck scene about 362K vs 1.09M with NNFM loss.
- User study average score 7.76 for our multi-style results vs 6.93 for arf and 5.73 for ref-npr.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add DINOv2 features to VGG feature matching (ablation) | Multi-StyleGS · TNT multi-view consistency (truck, horse, Family, flower) | consistency score: 1.27 -> 1.06 | Helped |
| use semantic multi-style loss instead of NNFM loss (ablation) | Multi-StyleGS · TNT truck | Gaussian points optimized per iteration: 1,087,646 -> 362,548.6 | Helped |
| use semantic multi-style loss instead of NNFM loss (ablation) | Multi-StyleGS · TNT train | Gaussian points optimized per iteration: 756,747 -> 378,561.5 | Helped |
| show multi-style results in addition to single-style results (ablation) | Multi-StyleGS · TNT user study (truck, horse, Flower) | user preference score: 7.50 -> 7.76 | Helped |
| add KNN smooth regularization to semantic segmentation (ablation) | Multi-StyleGS · 3D scene semantic segmentation | segmentation accuracy | Helped |
| add negative entropy and semantic importance filtering together (ablation) | Multi-StyleGS · 3D scene semantic segmentation | segmentation accuracy | Helped |
| add negative entropy regularization without semantic importance filtering (ablation) | Multi-StyleGS · 3D scene semantic segmentation | segmentation accuracy | No clear effect |
| use multi-style transfer instead of single-style transfer (ablation) | Multi-StyleGS · TNT train | styling time: 23.8m -> 22.4m | Helped |
Limitations
- Requires retraining for each new style; no instant style transfer.
- Relies on SAM and video-tracker-generated semantic labels whose quality is not guaranteed.
- Comparisons with lsnerf limited to LLFF, since its code did not work on TnT.
Experimental setup
Datasets: Tanks and Temples LLFF SAM-generated segmentation labels with video tracker propagation
Benchmarks: Tanks and Temples LLFF
Metrics: SIFID multi-view consistency score (following prior work) GPU memory (points per iteration) styling time user study score
Baselines: snerf arf ref-npr lsnerf
Builds on: 3D Gaussian Splatting ARF nearest-neighbor feature matching Hungarian algorithm SAM
Closest papers by meaning
- ReGS: Reference-based Controllable Scene Stylization with Gaussian Splatting (NeurIPS 2024 · similarity 0.93)
- Morpheus: Text-Driven 3D Gaussian Splat Shape and Color Stylization (CVPR 2025 · similarity 0.92)
- CLIPGaussian: Universal and Multimodal Style Transfer Based on Gaussian Splatting (NeurIPS 2025 · similarity 0.92)
- SGSST: Scaling Gaussian Splatting Style Transfer (CVPR 2025 · similarity 0.91)
- Textured Gaussians for Enhanced 3D Scene Appearance Modeling (CVPR 2025 · similarity 0.90)
- Styl3R: Instant 3D Stylized Reconstruction for Arbitrary Scenes and Styles (NeurIPS 2025 · similarity 0.89)
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