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GS-Blur: A 3D Scene-Based Dataset for Realistic Image Deblurring

NeurIPS 2024 · 3D vision › Gaussian splatting · approach: Sparse-view Gaussian splatting for novel views · 3 citations (OpenAlex)

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Builds GS-Blur, a synthetic deblurring dataset rendered from 3D Gaussian Splatting reconstructions of MVImgNet objects, with random Bezier camera trajectories, averaging sub-frames, and noise/multi-resolution augmentation, and shows models trained on it generalize better across GoPro, REDS, BSD, and RSBlur.

Problem

Existing deblurring datasets are either synthetic (averaged high-speed frames) with limited blur diversity or real beam-splitter captures that are camera-specific and labor-intensive, so they generalize poorly to real-world blur.

Approach

Reconstruct 3D scenes with 3DGS from multi-view object videos, then synthesize blur by averaging dense sub-frame renderings along randomly generated 6DOF Bezier camera trajectories, plus rigid object motion, sensor noise, and multi-resolution rendering, enabling diverse blur and 1-to-n blur generation.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Train on GS-Blur rather than GoPro, REDS, BSD, or RSBlurMIMO-UNet, UFormer, and NAFNet · GoPro, REDS, BSD, and RSBlurPSNRHelped
Add 1-to-n blur generation (ablation)GS-Blur-trained NAFNet · GoPro, REDS, BSD, and RSBlurPSNR: 30.69 -> 31.49; 30.40 -> 30.54; 29.69 -> 31.37; 30.18 -> 32.30Helped
Add rigid-body object motion blur (ablation)GS-Blur-trained NAFNet · GoPro, REDS, BSD, and RSBlurPSNR: 31.44 -> 31.49; 30.27 -> 30.54; 31.11 -> 31.37; 32.29 -> 32.30Helped
Add realistic noise (ablation)GS-Blur-trained NAFNet · GoPro, BSD, and RSBlurPSNR: 30.97 -> 31.49; 30.36 -> 31.37; 30.99 -> 32.30Helped
Add realistic noise (ablation)GS-Blur-trained NAFNet · REDSPSNR: 30.94 -> 30.54Hurt
Add multi-resolution renderings (ablation)GS-Blur-trained NAFNet · GoPro, REDS, BSD, and RSBlurPSNR: 31.24 -> 31.49; 30.07 -> 30.54; 31.06 -> 31.37; 32.23 -> 32.30Helped
Filter scenes using PSNR thresholding (ablation)GS-Blur dataset trained with NAFNet · GoPro, REDS, BSD, and RSBlurPSNR: 31.46 -> 31.49; 30.52 -> 30.54; 31.42 -> 31.37; 32.13 -> 32.30Mixed

Surprising findings

Limitations

Experimental setup

Datasets: MVImgNet GoPro REDS BSD RSBlur

Benchmarks: GoPro REDS BSD RSBlur real blurry images

Metrics: PSNR SSIM MUSIQ TOPIQ

Baselines: MIMO-UNet Uformer NAFNet

Builds on: 3D Gaussian Splatting MVImgNet RSBlur noise pipeline

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