Research map / 3D vision / Face and shape
Vid2Avatar: 3D Avatar Reconstruction From Videos in the Wild via Self-Supervised Scene Decomposition
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add the scene decomposition loss (ablation) | Vid2Avatar · MonoPerfCap | IoU: 0.942 -> 0.961 | Helped |
| Add joint optimization of pose, shape, and appearance (ablation) | Vid2Avatar · 3DPW | Normal consistency: 0.737 -> 0.753 | Helped |
| Model the background jointly with the human (ablation) | Vid2Avatar · 3DPW | Chamfer distance (cm): 3.13 -> 2.66 | Helped |
| Use self-supervised 3D scene decomposition rather than an external segmentation tool | Vid2Avatar · MonoPerfCap | IoU: 0.950 -> 0.961 | Helped |
| Use Vid2Avatar instead of SelfRecon | human surface reconstruction · SynWild | IoU: 0.805 -> 0.813 | Helped |
| Use Vid2Avatar instead of HumanNeRF | novel view synthesis · NeuMan test views | SSIM: 0.963 -> 0.964 | Helped |
| Use Vid2Avatar instead of HumanNeRF | novel view synthesis · NeuMan test views | PSNR: 24.8 -> 25.1 | Helped |
Closest papers by meaning
- Vid2Avatar-Pro: Authentic Avatar from Videos in the Wild via Universal Prior (CVPR 2025 · similarity 0.93)
- MultiPly: Reconstruction of Multiple People from Monocular Video in the Wild (CVPR 2024 · similarity 0.90)
- WildAvatar: Learning In-the-wild 3D Avatars from the Web (CVPR 2025 · similarity 0.90)
- FRESA: Feedforward Reconstruction of Personalized Skinned Avatars from Few Images (CVPR 2025 · similarity 0.89)
- GeoAvatar: Geometrically-Consistent Multi-Person Avatar Reconstruction from Sparse Multi-View Videos (CVPR 2025 · similarity 0.89)
- ODHSR: Online Dense 3D Reconstruction of Humans and Scenes from Monocular Videos (CVPR 2025 · similarity 0.88)
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