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MultiPly: Reconstruction of Multiple People from Monocular Video in the Wild

CVPR 2024 · 3D vision › Face and shape · approach: Full-body avatar reconstruction · 12 citations (OpenAlex)

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Reconstructs clothed, separated 3D avatars of multiple interacting people from a single monocular in-the-wild video using layered neural SDF representations, layer-wise volume rendering, and SAM-based progressive instance segmentation with confidence-guided pose/shape optimization.

Problem

Reconstructing complete, high-fidelity 3D shapes and appearance of multiple closely interacting people from a short monocular video, which requires pixel-level person disentanglement under occlusions and imperfect pose estimates.

Approach

A layered neural representation with per-person canonical SDF and texture fields composited via layer-wise occlusion-aware volume rendering, a closed-loop SAM prompting scheme driven by evolving human meshes for instance masks, and confidence-guided alternating optimization that freezes shape updates on unreliable frames.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add progressive SAM prompting to layer-wise volume rendering (ablation)MultiPly · Hi4DV-IoU: 0.773 -> 0.786Helped
Add progressive SAM prompting to layer-wise volume rendering (ablation)MultiPly · Hi4DC −ℓ2: 3.14 -> 2.68Hurt
Add confidence-guided optimization after progressive SAM (ablation)MultiPly · Hi4DV-IoU: 0.786 -> 0.816Helped
Add confidence-guided optimization after progressive SAM (ablation)MultiPly · Hi4DCD: 246.2 -> 218.4Helped
Use MultiPly instead of V2A for reconstructionHi4D human reconstruction · Hi4DV-IoU: 0.783 -> 0.816Helped
Use MultiPly instead of V2A for reconstructionMMM human reconstruction · MMMV-IoU: 0.812 -> 0.826Helped
Use MultiPly instead of TRACE for pose estimationHi4D pose estimation · Hi4DMPJPE: 95.6 -> 69.4Helped

Surprising findings

Limitations

Experimental setup

Datasets: Hi4D Monocular Multi-huMan (MMM)

Benchmarks: Hi4D Monocular Multi-huMan (MMM)

Metrics: V-IoU Chamfer distance P2S normal consistency PSNR SSIM LPIPS MPJPE MVE Contact Distance

Baselines: ECON Vid2Avatar Shuai et al. TRACE CLIFF SCHP

Builds on: Vid2Avatar NeRF++ SAM SMPL layered neural human rendering

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