Research map / 3D vision / Face and shape
Vid2Avatar-Pro: Authentic Avatar from Videos in the Wild via Universal Prior
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Builds a universal prior of clothed humans from ~1000 multi-view performance captures using front/back canonical maps with a U-Net predicting 3D Gaussians, then fine-tunes it on a monocular in-the-wild video to create animatable photorealistic avatars.
Problem
Creating photorealistic, animatable 3D human avatars from monocular in-the-wild videos is hard because limited pose and viewpoint coverage causes poor generalization to novel poses and overfitting to input views.
Approach
Replace SMPL or Laplacian priors with a learned universal prior: a cross-identity U-Net conditioned on spatially normalized canonical front and back texture/position maps predicts pose-dependent 3D Gaussian attributes, which is then personalized to a single video via inverse rendering with diffusion-based texture inpainting.
Key results
- On NeuMan interpolation synthesis, achieves 32.71 PSNR / 0.983 SSIM / 1.19 LPIPS, beating the best baseline ExAvatar (31.39 / 0.981 / 1.64).
- On MonoPerfCap extrapolation synthesis, achieves 31.97 PSNR / 0.981 SSIM / 1.37 LPIPS, versus 30.29 PSNR for ExAvatar.
- Ablation on number of training identities shows rendering quality rises from 31.28 PSNR (4 IDs) to 31.97 PSNR (1000 IDs).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use Vid2Avatar-Pro instead of ExAvatar | monocular avatar reconstruction · NeuMan | PSNR: 31.39 -> 32.71 | Helped |
| use Vid2Avatar-Pro instead of GaussianAvatar | monocular avatar reconstruction · NeuMan | SSIM: 0.980 -> 0.983 | Helped |
| use Vid2Avatar-Pro instead of GaussianAvatar | monocular avatar reconstruction · NeuMan | LPIPS (×100): 1.24 -> 1.19 | Helped |
| use Vid2Avatar-Pro instead of ExAvatar | monocular avatar reconstruction · MonoPerfCap | PSNR: 30.29 -> 31.97 | Helped |
| use Vid2Avatar-Pro instead of ExAvatar | monocular avatar reconstruction · MonoPerfCap | SSIM: 0.979 -> 0.981 | Helped |
| use Vid2Avatar-Pro instead of ExAvatar | monocular avatar reconstruction · MonoPerfCap | LPIPS (×100): 2.19 -> 1.37 | Helped |
| add fine-tuning on monocular observations (ablation) | Vid2Avatar-Pro · MonoPerfCap | PSNR: 29.24 -> 31.97 | Helped |
| add fine-tuning on monocular observations (ablation) | Vid2Avatar-Pro · MonoPerfCap | LPIPS (×100): 2.29 -> 1.37 | Helped |
| add average-scale skeleton normalization (ablation) | Vid2Avatar-Pro · MonoPerfCap | PSNR: 31.03 -> 31.97 | Helped |
| add average-scale skeleton normalization (ablation) | Vid2Avatar-Pro · MonoPerfCap | LPIPS (×100): 1.51 -> 1.37 | Helped |
| increase universal-prior training identities from 4 to 16 (ablation) | Vid2Avatar-Pro · MonoPerfCap | LPIPS (×100): 1.53 -> 1.51 | Helped |
| increase universal-prior training identities from 16 to 128 (ablation) | Vid2Avatar-Pro · MonoPerfCap | LPIPS (×100): 1.51 -> 1.45 | Helped |
Limitations
- Universal prior training data lacks diverse facial expressions, so animatable faces are not supported.
- Loose garments are not well covered by the training data, so loose clothing is not supported.
- Assumes standard lighting conditions and may underperform under extreme lighting variations.
Experimental setup
Datasets: in-house multi-view human performance capture (1,000 subjects) NeuMan MonoPerfCap
Benchmarks: NeuMan MonoPerfCap
Metrics: PSNR SSIM LPIPS
Baselines: HumanNeRF InstantAvatar NeuMan Vid2Avatar 3DGS-Avatar GaussianAvatar ExAvatar
Builds on: 3D Gaussian Splatting Vid2Avatar Li et al. front and back position maps SMPL-X DiT latent diffusion
Closest papers by meaning
- FRESA: Feedforward Reconstruction of Personalized Skinned Avatars from Few Images (CVPR 2025 · similarity 0.90)
- WildAvatar: Learning In-the-wild 3D Avatars from the Web (CVPR 2025 · similarity 0.89)
- RAM-Avatar: Real-time Photo-Realistic Avatar from Monocular Videos with Full-body Control (CVPR 2024 · similarity 0.89)
- IntrinsicAvatar: Physically Based Inverse Rendering of Dynamic Humans from Monocular Videos via Explicit Ray Tracing (CVPR 2024 · similarity 0.89)
- Synthetic Prior for Few-Shot Drivable Head Avatar Inversion (CVPR 2025 · similarity 0.89)
- Expressive Gaussian Human Avatars from Monocular RGB Video (NeurIPS 2024 · similarity 0.89)
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