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GeoAvatar: Geometrically-Consistent Multi-Person Avatar Reconstruction from Sparse Multi-View Videos

CVPR 2025 · 3D vision › Face and shape · approach: Gaussian and implicit head avatars · 2 citations (OpenAlex)

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Reconstructs multi-person avatars from sparse multi-view videos using planar 2D Gaussian splats in per-person canonical spaces, with surface-ordering and monocular (Sapiens) geometry priors to prevent inter-penetration.

Problem

Independent per-person avatar reconstruction from sparse multi-view videos yields inter-penetrations and poor geometry in close multi-person interactions, while volumetric neural rendering methods are computationally expensive.

Approach

Represent each avatar with planar 2D Gaussian splats articulated by SMPL-X/LBS and auxiliary deformation, order surfaces across instances using instance masks (surface ordering loss), and supervise geometry with monocular normal and depth priors from Sapiens.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
replace Multi-GART with GeoAvatarmulti-person avatar reconstruction · Hi4D Backhug02, Hug01, Talk22, Dance15, Football21P2S: 1.2458 -> 0.4806; 1.5944 -> 0.5034; 1.2339 -> 0.5640; 1.1377 -> 0.4769; 1.3394 -> 0.5550Helped
replace Multi-GART with GeoAvatarmulti-person avatar reconstruction · Hi4D Backhug02, Hug01, Talk22, Dance15, Football21PSNR: 29.9026 -> 31.8115; 29.3392 -> 31.2331; 28.8042 -> 30.1691; 25.9205 -> 27.8146; 25.7526 -> 27.3634Helped
add Gaussian normal-consistency and depth-concentration losses (ablation)GeoAvatar · talk22P2S: 0.5856 -> 0.5160Helped
add monocular geometry losses (ablation)GeoAvatar · talk22P2S: 0.5836 -> 0.5160Helped
add Gaussian normal-consistency and depth-concentration losses (ablation)GeoAvatar · talk22CD: 0.6972 -> 0.5855Helped
add monocular geometry losses (ablation)GeoAvatar · talk22CD: 0.6846 -> 0.5855Helped
add surface ordering loss (ablation)GeoAvatar · Hi4D contact patchesmIoU Low 1%: 0.6128 -> 0.7003Helped
add surface ordering loss (ablation)GeoAvatar · Hi4D foregroundmIoU: 0.9349 -> 0.9381Helped
use Sapiens instead of no monocular normal priorGeoAvatar · talk22P2S: 0.6696 -> 0.5656Helped
use Sapiens instead of no monocular depth priorGeoAvatar · talk22P2S: 0.6720 -> 0.6690No clear effect

Surprising findings

Limitations

Experimental setup

Datasets: Hi4D

Benchmarks: Hi4D

Metrics: PSNR SSIM LPIPS P2S Chamfer distance normal cosine distance normal L2 mIoU

Baselines: EasyMocap Multi-GART

Builds on: 2D Gaussian Splatting GART MonoSDF SMPL-X SAM2

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