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FRESA: Feedforward Reconstruction of Personalized Skinned Avatars from Few Images

CVPR 2025 · 3D vision › Face and shape · approach: Gaussian and implicit head avatars · 4 citations (OpenAlex)

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Feed-forward method that reconstructs personalized skinned 3D human avatars (canonical shape, personalized skinning weights, pose-dependent deformation) from a few front/back posed images via a universal clothed-human model trained on a 1100-subject dome dataset.

Problem

Reconstructing animatable personalized 3D clothed human avatars from only a few casually captured images currently requires hours of per-subject optimization, and fixed/nearest-vertex skinning causes deformation artifacts.

Approach

Learn a universal prior over many clothed humans that jointly infers personalized canonical geometry (DMTet on a tetrahedral grid), personalized skinning weights, and pose-dependent displacements, using 3D canonicalization (unposed normal/segmentation images) and multi-frame averaged bi-plane features, trained in canonical-space then posed-space stages.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
add pose-dependent deformation (ablation)FRESA · Dome DataNormal: 0.030 -> 0.026Helped
add pose-dependent deformation (ablation)FRESA · Dome DataP2S: 0.43 -> 0.37Helped
add pose-dependent deformation (ablation)FRESA · Dome DataCD: 0.49 -> 0.43Helped
add pose-dependent deformation (ablation)FRESA · RenderPeopleNormal: 0.026 -> 0.024Helped
add pose-dependent deformation (ablation)FRESA · RenderPeopleP2S: 0.33 -> 0.30Helped
add pose-dependent deformation (ablation)FRESA · RenderPeopleCD: 0.38 -> 0.34Helped
canonicalize inputs instead of sampling features from posed inputs via forward warping (ablation)FRESA · Canonical geometry reconstructiongeometric fidelityHelped
aggregate multiple reference frames instead of using one frame (ablation)FRESA · Canonical geometry reconstructionplausibilityHelped
predict personalized skinning weights instead of using nearest-template weights (ablation)FRESA · Avatar animationdeformation artifactsHelped
train with multiple input and target frames (N=5) instead of the same input and target frame (N=1) (ablation)FRESA skinning weights · Avatar animationskinning-weight robustnessHelped
add pose-dependent deformation (ablation)FRESA · Avatar animationanimation realismHelped

Limitations

Experimental setup

Datasets: Dome Data (1100 subjects, in-house) RenderPeople (130 synthetic subjects, test)

Benchmarks: Dome Data (35 unseen subjects) RenderPeople

Metrics: Normal error P2S Chamfer distance inference time

Baselines: ARCH++ Vid2Avatar PuzzleAvatar

Builds on: ARCH++ PuzzleAvatar DMTet LBS Vid2Avatar

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