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WildAvatar: Learning In-the-wild 3D Avatars from the Web
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Builds an automatic four-stage annotation pipeline with filtering protocols over YouTube videos and releases WildAvatar, a 10k+ subject in-the-wild 3D avatar dataset, benchmarked with per-subject and generalizable avatar methods.
Problem
Avatar creation methods depend on costly lab-captured multi-view data that lacks real-world diversity, while web human videos lack reliable SMPL, camera, and mask annotations and vary in quality.
Approach
Combine off-the-shelf detectors, SAM segmentation, and single-image SMPL estimators with ensemble agreement and cross-consistency filters (2D keypoint PCK, SMPL-vs-SAM mask overlap) plus a temporal refinement stage to automatically curate high-confidence in-the-wild human clips at scale.
Key results
- The four-stage annotation pipeline reaches MPJPE 94.9 and PVE 115.5 on EMDB, beating HMR2.0 (98.0 / 120.3).
- Filtering raises PCK from 0.282 to 0.921 and lowers SSIOU from 0.760 to 0.028 on web clips, yielding 10,647 retained clips.
- Training generalizable avatar methods on WildAvatar improves WildAvatar-test PSNR/SSIM/LPIPS by 4.52%, 3.53%, and 5.06% on average.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add alignment and temporal smoothing in Stage IV | WildAvatar annotation pipeline · EMDB | MPJPE: 109.9 -> 94.9 | Helped |
| use WildAvatar annotations instead of HMR2.0 annotations | per-subject avatar creation methods on WildAvatar · WildAvatar | PSNR: +3.51% | Helped |
| add WildAvatar to the training set (ablation) | NHP · WildAvatar test, novel pose | PSNR(NP): 17.39 -> 18.12 | Helped |
| add WildAvatar to the training set (ablation) | MPS-NeRF · WildAvatar test, novel pose | PSNR(NP): 18.21 -> 18.79 | Helped |
| add WildAvatar to the training set (ablation) | SHERF · WildAvatar test, novel pose | PSNR(NP): 18.39 -> 19.43 | Helped |
| add WildAvatar to the training set (ablation) | Generalizable GS · WildAvatar test, novel pose | PSNR(NP): 17.76 -> 18.43 | Helped |
| apply Protocol I filtering for clear bodies and significant movement (ablation) | WildAvatar filtering pipeline · web videos | PCK: 0.282 -> 0.762 | Helped |
| add Protocol II ensemble of annotating experts (ablation) | WildAvatar filtering pipeline · web videos | PCK: 0.762 -> 0.839 | Helped |
| add Protocol III keypoint consistency filtering (ablation) | WildAvatar filtering pipeline · web videos | PCK: 0.839 -> 0.882 | Helped |
| add Protocol IV SMPL and SAM mask consistency filtering (ablation) | WildAvatar filtering pipeline · web videos | SOIOU: 0.129 -> 0.052 | Helped |
| refine SMPL annotations with Stage IV (ablation) | WildAvatar filtering pipeline · web videos | PCK: 0.902 -> 0.921 | Helped |
Surprising findings
- Generalizable 3D Gaussian Splatting performs slightly worse than NeRF-based methods in the generalizable setting, which the authors attribute to difficulty of point cloud initialization from a single image.
Limitations
- Per-subject experiments use only 133 manually selected subjects due to compute cost.
- Annotations lack ground truth; quality is verified only via consistency checks, and PCK on web data remains about 1.7% below the 3DPW ground truth.
- Generalizable methods show significant domain gaps between in-the-wild and laboratory data.
Experimental setup
Datasets: WildAvatar EMDB 3DPW ZJU-Mocap RenderPeople THuman HuMMan
Benchmarks: EMDB WildAvatar ZJU-Mocap RenderPeople THuman HuMMan
Metrics: PA-MPJPE MPJPE PVE PSNR SSIM LPIPS PCK SSIOU
Baselines: SPIN VIBE PARE TRACE CLIFF TCMR HybrIK HMR2.0 NHR NeuralBody Animatable NeRF Animatable SDF
Builds on: SMPL Segment Anything HMR2.0 NeuralBody GauHuman
Closest papers by meaning
- Vid2Avatar-Pro: Authentic Avatar from Videos in the Wild via Universal Prior (CVPR 2025 · similarity 0.89)
- DreamAvatar: Text-and-Shape Guided 3D Human Avatar Generation via Diffusion Models (CVPR 2024 · similarity 0.86)
- AvatarVerse: High-Quality & Stable 3D Avatar Creation from Text and Pose (AAAI 2024 · similarity 0.86)
- HumanVid: Demystifying Training Data for Camera-controllable Human Image Animation (NeurIPS 2024 · similarity 0.85)
- GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussians (CVPR 2024 · similarity 0.85)
- FRESA: Feedforward Reconstruction of Personalized Skinned Avatars from Few Images (CVPR 2025 · similarity 0.84)
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