Research map / 3D vision / 3D generation
NeuralHOFusion: Neural Volumetric Rendering Under Human-Object Interactions
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| combine non-rigid key-volume fusion with neural implicit reconstruction and normal refinement (ablation) | NeuralHOFusion human geometry · Human geometry | P2S×10⁻⁴: 7.7407 -> 2.855 | Helped |
| add normal refinement (ablation) | NeuralHOFusion human geometry · Human geometry | P2S×10⁻⁴: 3.1425 -> 2.855 | Helped |
| add the template-aid object tracking pipeline (ablation) | NeuralHOFusion object geometry · Object geometry | P2S×10⁻⁴: 35.138 -> 11.480 | Helped |
| add normal refinement (ablation) | NeuralHOFusion object geometry · Object geometry | P2S×10⁻⁴: 11.529 -> 11.480 | Helped |
| use layer-wise neural human blending instead of albedo-volume texturing (ablation) | NeuralHOFusion human rendering · Human texture | PSNR: 26.758 -> 30.040 | Helped |
| use layer-wise neural human blending instead of naive neural blending (ablation) | NeuralHOFusion human rendering · Human texture | PSNR: 25.983 -> 30.040 | Helped |
| use temporal neural object blending with non-occluded observations (ablation) | NeuralHOFusion object rendering · Object texture | PSNR: 33.455 -> 37.901 | Helped |
| use temporal neural object blending instead of naive neural blending (ablation) | NeuralHOFusion object rendering · Object texture | PSNR: 30.760 -> 37.901 | Helped |
| increase the input camera count from two to six (ablation) | NeuralHOFusion · Human-object interaction scenes | texture quality | Helped |
| combine the full NeuralHOFusion pipeline rather than using comparison methods | Human-object interaction rendering · Human-object interactions | PSNR: 27.526 -> 33.59 | Helped |
| combine the full NeuralHOFusion pipeline rather than using comparison methods | Human-object interaction geometry · Human-object interactions | P2S×10⁻⁴: 5.770 -> 2.692 | Helped |
Closest papers by meaning
- Instant-NVR: Instant Neural Volumetric Rendering for Human-Object Interactions From Monocular RGBD Stream (CVPR 2023 · similarity 0.91)
- NeuralHumanFVV: Real-Time Neural Volumetric Human Performance Rendering Using RGB Cameras (CVPR 2021 · similarity 0.91)
- Function4D: Real-Time Human Volumetric Capture From Very Sparse Consumer RGBD Sensors (CVPR 2021 · similarity 0.89)
- Real-time Free-view Human Rendering from Sparse-view RGB Videos using Double Unprojected Textures (CVPR 2025 · similarity 0.86)
- Template Free Reconstruction of Human-object Interaction with Procedural Interaction Generation (CVPR 2024 · similarity 0.86)
- ODHSR: Online Dense 3D Reconstruction of Humans and Scenes from Monocular Videos (CVPR 2025 · similarity 0.86)
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