Research map / 3D vision / Face and shape
NeuralHumanFVV: Real-Time Neural Volumetric Human Performance Rendering Using RGB Cameras
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use NeuralHumanFVV instead of the compared methods | Novel-view human rendering · RGB_1 | MAE: 27.6 ± 1.6 vs 43.7±1.9; 67.5±3.8; 95.1±4.8; 98.1±21.9 | Helped |
| Use NeuralHumanFVV instead of the compared methods | Novel-view human rendering · RGB_6 | MAE: 26.1 ± 1.2 vs 56.1±2.1; 66.4±2.2; 103.1±27.4; 144.8±6.6 | Helped |
| Add normal refinement to the geometry pipeline (ablation) | NeuralHumanFVV · Human geometry reconstruction | geometry detail | Helped |
| Replace neural geometry with SfS geometry (ablation) | NeuralHumanFVV · Human geometry reconstruction | geometry detail | Hurt |
| Use per-vertex texture mapping instead of neural texture blending (ablation) | NeuralHumanFVV · Novel-view texture synthesis | texture artifacts | Hurt |
| Use the offline AGI texturing scheme instead of neural texture blending (ablation) | NeuralHumanFVV · Novel-view texture synthesis | texture quality | Hurt |
| Render neural texture at low resolution (ablation) | NeuralHumanFVV · Novel-view texture synthesis | texture quality | Hurt |
| Remove boundary optimization (ablation) | NeuralHumanFVV · Novel-view texture synthesis | boundary quality | Hurt |
| Reduce the number of input cameras (ablation) | NeuralHumanFVV · Human performance reconstruction | average error | Hurt |
Closest papers by meaning
- NeuralHOFusion: Neural Volumetric Rendering Under Human-Object Interactions (CVPR 2022 · similarity 0.91)
- UV Volumes for Real-Time Rendering of Editable Free-View Human Performance (CVPR 2023 · similarity 0.89)
- Real-time Free-view Human Rendering from Sparse-view RGB Videos using Double Unprojected Textures (CVPR 2025 · similarity 0.87)
- IntrinsicAvatar: Physically Based Inverse Rendering of Dynamic Humans from Monocular Videos via Explicit Ray Tracing (CVPR 2024 · similarity 0.85)
- HybridNeRF: Efficient Neural Rendering via Adaptive Volumetric Surfaces (CVPR 2024 · similarity 0.85)
- Holoported Characters: Real-time Free-viewpoint Rendering of Humans from Sparse RGB Cameras (CVPR 2024 · similarity 0.85)
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