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Real-time Free-view Human Rendering from Sparse-view RGB Videos using Double Unprojected Textures

CVPR 2025 · 3D vision › Face and shape · approach: Generative textures for 3D humans · 2 citations (OpenAlex)

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Proposes Double Unprojected Textures (DUT), which disentangles coarse image-conditioned template deformation (GeoNet) from Gaussian appearance prediction (GauNet) via two texture unprojections, enabling real-time 4K sparse-view human rendering.

Problem

Real-time free-view human rendering from sparse-view (1-4) RGB videos, where prior texture-space methods either jointly learn geometry and appearance from imperfect unprojections or ignore image cues for geometry, hurting visual quality and robustness to unseen poses.

Approach

Unproject images onto the posed template once to predict coarse image-conditioned vertex offsets with a UNet, then unproject again onto the deformed template to get a less distorted texture for predicting 3D Gaussian parameters in texel space, plus a Gaussian scale refinement based on LBS edge scaling ratios.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use image-conditioned template deformation with double unprojection and Gaussian appearance predictionDUT · S3 - 1KPSNR: 31.4086 -> 32.8897Helped
Use image-conditioned template deformation with double unprojection and Gaussian appearance predictionDUT · S22 - 1KPSNR: 33.7842 -> 34.1119Helped
Use image-conditioned template deformation with double unprojection and Gaussian appearance predictionDUT · S2618 - Half ResLPIPS: 0.0774 -> 0.0747Helped
Add RGB image features to GeoNet (ablation)DUT template deformation · Template deformationCD: 1.150 -> 1.070Helped
Add normal features to GeoNet (ablation)DUT template deformation · Template deformationCD: 1.117 -> 1.070Helped
Add template deformation rather than using LBS alone (ablation)DUT template deformation · Template deformationCD: 2.117 -> 1.070Helped
Increase the number of input views from 1 to 2 (ablation)DUT appearance module · S3 - 4KPSNR: 27.9061 -> 29.3016Helped
Use 2 input views rather than 0 (ablation)DUT appearance module · S3 - 4KPSNR: 25.1546 -> 29.3016Helped
Add double unprojection (ablation)DUT appearance module · S3 - 4KPSNR: 29.4185 -> 29.8369Helped
Add Gaussian scale refinement (ablation)DUT appearance module · S3 - 4KPSNR: 29.8102 -> 29.8369No clear effect
Increase Gaussian texture resolution from 256 to 512 (ablation)DUT appearance module · S3 - 4KPSNR: 29.8369 -> 30.0311Helped
Use geometry from GeoNet without RGB features (ablation)DUT appearance module · S3 - 4KPSNR: 29.7097 -> 29.8369Hurt

Surprising findings

Limitations

Experimental setup

Datasets: DynaCap ASH THUman4.0

Benchmarks: DynaCap S3 ASH S22 THUman4.0 S2618

Metrics: PSNR SSIM LPIPS Chamfer distance surface regularity self-intersection runtime

Baselines: ENeRF DVA HoloChar GHG DDC LBS

Builds on: 3D Gaussian Splatting DDC ASH HoloChar GHG

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